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Bug #1524 ยป 0035-savemain-Update-capitals-when-loading-savegame.patch

Marko Lindqvist, 06/15/2025 04:29 AM

View differences:

server/savegame/savemain.c
/* server */
#include "console.h"
#include "notify.h"
#include "plrhand.h"
/* server/savegame */
#include "savegame2.h"
......
}
if (has_capabilities("+version3", savefile_options)) {
/* load new format (freeciv 3.0.x and newer) */
/* Load new format (freeciv 3.0.x and newer) */
log_verbose("loading savefile in 3.0+ format ...");
savegame3_load(sfile);
} else if (has_capabilities("+version2", savefile_options)) {
/* load old format (freeciv 2.3 - 2.6) */
/* Load old format (freeciv 2.3 - 2.6) */
log_verbose("loading savefile in 2.3 - 2.6 format ...");
savegame2_load(sfile);
} else {
......
} city_list_iterate_end;
} players_iterate_end;
/* Capital information was not saved in savegames,
* so we have no capital setup at all at the moment.
* Best we can do is to do recalculation now. It might be
* a bit off compared to the situation before the game was saved,
* but definitely better than not setting capitals at all. */
players_iterate_alive(pplayer) {
update_capital(pplayer);
} players_iterate_alive_end;
#ifdef DEBUG_TIMERS
timer_stop(loadtimer);
log_debug("Loading secfile in %.3f seconds.", timer_read_seconds(loadtimer));
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