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Feature #1542 » 0075-Rename-aiguard.-ch-as-daiguard.-ch.patch

Marko Lindqvist, 06/27/2025 10:25 PM

View differences:

ai/default/Makefile.am
-I$(top_srcdir)/gen_headers/enums
libdefaultai_la_SOURCES = \
aiguard.c \
aiguard.h \
daiair.c \
daiair.h \
daiactions.c \
......
daieffects.h \
daiferry.c \
daiferry.h \
daiguard.c \
daiguard.h \
daihand.c \
daihand.h \
daihunter.c \
ai/default/daidiplomat.c
#include "handicaps.h"
/* ai/default */
#include "aiguard.h"
#include "daiactions.h"
#include "daicity.h"
#include "daidata.h"
#include "daiguard.h"
#include "daihand.h"
#include "dailog.h"
#include "daimilitary.h"
ai/default/daiferry.c
#include "handicaps.h"
/* ai/default */
#include "aiguard.h"
#include "daicity.h"
#include "daidata.h"
#include "daiguard.h"
#include "daiplayer.h"
#include "daitools.h"
#include "daiunit.h"
ai/default/aiguard.c → ai/default/daiguard.c
#include "daiplayer.h"
#include "daiunit.h"
#include "aiguard.h"
#include "daiguard.h"
enum bodyguard_enum {
BODYGUARD_WANTED = -1,
ai/default/aiguard.h → ai/default/daiguard.h
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
***********************************************************************/
#ifndef FC__AIGUARD_H
#define FC__AIGUARD_H
#ifndef FC__DAIGUARD_H
#define FC__DAIGUARD_H
#include "support.h" /* bool type */
......
struct city *aiguard_charge_city(struct ai_type *ait, struct unit *guard);
void aiguard_update_charge(struct ai_type *ait, struct unit *guard);
#endif /* FC__AIGUARD_H */
#endif /* FC__DAIGUARD_H */
ai/default/daitools.c
#include "handicaps.h"
/* ai/default */
#include "aiguard.h"
#include "daidata.h"
#include "daiferry.h"
#include "daiguard.h"
#include "dailog.h"
#include "daimilitary.h"
#include "daiplayer.h"
ai/default/daiunit.c
#include "handicaps.h"
/* ai/default */
#include "aiguard.h"
#include "daiair.h"
#include "daicity.h"
#include "daidata.h"
#include "daidiplomat.h"
#include "daieffects.h"
#include "daiferry.h"
#include "daiguard.h"
#include "daihunter.h"
#include "dailog.h"
#include "daimilitary.h"
meson.build
'ai/tex/texaimsg.c',
'ai/tex/texaiplayer.c',
'ai/tex/texaiworld.c',
'ai/default/aiguard.c',
'ai/default/daiair.c',
'ai/default/daiactions.c',
'ai/default/daicity.c',
......
'ai/default/daidomestic.c',
'ai/default/daieffects.c',
'ai/default/daiferry.c',
'ai/default/daiguard.c',
'ai/default/daihand.c',
'ai/default/daihunter.c',
'ai/default/dailog.c',
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