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Feature #1625 ยป 0067-granularity-Add-Naval-Strategies-tech.patch

Marko Lindqvist, 07/22/2025 05:42 AM

View differences:

data/granularity/techs.ruleset
[advance_flight]
name = _("Flight")
req1 = "Strategies"
req1 = "Naval Strategies"
req2 = "Engineering"
flags = ""
graphic = "a.flight"
......
graphic_alt = "-"
;helptext =
[advance_naval_strategies]
name = _("Naval Strategies")
req1 = "Strategies"
req2 = "Sailing"
flags = ""
graphic = "a.naval_strategies"
graphic_alt = "-"
;helptext =
[advance_plow]
name = _("Plow")
req1 = "Agriculture"
data/granularity/units.ruleset
to sail on shallow oceans only.\
")
[unit_longboat]
name = _("Longboat")
class = "ShallowSea"
reqs =
{ "type", "name", "range"
"Tech", "Naval Strategies", "Player"
}
obsolete_by = "None"
graphic = "u.longboat"
graphic_alt = "u.trireme"
sound_move = "m_longboat"
sound_move_alt = "m_generic"
sound_fight = "f_longboat"
sound_fight_alt = "f_generic"
build_cost = 3100
pop_cost = 0
attack = 20
defense = 20
hitpoints = 20
firepower = 1
move_rate = 250
vision_radius_sq = 2
transport_cap = 2
fuel = 0
uk_happy = 0
uk_shield = 0
uk_food = 0
uk_gold = 0
cargo = "Land"
tp_defense = "Alight"
flags = ""
roles = "Ferryboat", "BarbarianBoat"
helptext = _("\
Faster ship than earlier Trireme.\
")
[unit_emissary]
name = _("Emissary")
class = "Land"
    (1-1/1)