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Bug #1629 ยป 1629.patch

Dean Brown, 07/26/2025 07:05 AM

View differences:

client/gui-qt/dialogs.cpp
static void unit_disband_recover(QVariant data1, QVariant data2);
static void capture_units(QVariant data1, QVariant data2);
static void nuke_units(QVariant data1, QVariant data2);
static void collect_ransom(QVariant data1, QVariant data2);
static void wipe_units(QVariant data1, QVariant data2);
static void expel_unit(QVariant data1, QVariant data2);
static void bombard(QVariant data1, QVariant data2);
......
action_function[ACTION_BOMBARD3] = bombard3;
action_function[ACTION_BOMBARD_LETHAL] = bombard_lethal;
action_function[ACTION_NUKE_UNITS] = nuke_units;
action_function[ACTION_COLLECT_RANSOM] = collect_ransom;
// Unit acting against a tile.
action_function[ACTION_FOUND_CITY] = found_city;
......
target_id, 0, "");
}
/**********************************************************************//**
Action "Collect Ransom" for choice dialog
***************************************************************************/
static void collect_ransom(QVariant data1, QVariant data2)
{
int actor_id = data1.toInt();
int target_id = data2.toInt();
request_do_action(ACTION_COLLECT_RANSOM, actor_id,
target_id, 0, "");
}
/**********************************************************************//**
Action "Wipe Units" for choice dialog
***************************************************************************/
    (1-1/1)