Feature #1635 » 0025-granularity-Add-Attack-action-enabler.patch
data/granularity/actions.ruleset | ||
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; Actor units will - under certain circumstances - be forced to try
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; performing the following actions in the specified order after successfully
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; performing "Attack".
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attack_post_success_forced_actions = "Unit Move"
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attack_post_success_forced_actions = "Transport Disembark",
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"Conquer Extras",
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"Enter Hut",
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"Frighten Hut",
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"Unit Move"
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; Actor units will - under certain circumstances - be forced to try
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; performing the following actions in the specified order after successfully
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... | ... | |
"TerrainFlag","NoCities","Tile",FALSE
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}
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[actionenabler_attack_from_native]
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action = "Attack"
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actor_reqs =
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{ "type", "name", "range", "present"
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"UnitFlag", "NonMil", "Local", FALSE
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"MinMoveFrags", "1", "Local", TRUE
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"UnitState", "OnNativeTile", "Local", TRUE
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"DiplRel", "War", "Local", TRUE
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}
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[actionenabler_cultivate]
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action = "Cultivate"
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actor_reqs =
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