Feature #174 » 0015-Add-hut-frightening-variants-of-teleport-actions.patch
common/actions.c | ||
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TRUE, TRUE,
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MAK_TELEPORT, 1,
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ACTION_DISTANCE_MAX, FALSE);
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actions[ACTION_TELEPORT_FRIGHTEN] =
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unit_action_new(ACTION_TELEPORT_FRIGHTEN,
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ACTRES_TELEPORT,
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TRUE, TRUE,
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MAK_TELEPORT, 1,
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ACTION_DISTANCE_MAX, FALSE);
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actions[ACTION_TELEPORT_FRIGHTEN_CONQUER] =
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unit_action_new(ACTION_TELEPORT_FRIGHTEN_CONQUER,
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ACTRES_TELEPORT_CONQUER,
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TRUE, TRUE,
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MAK_TELEPORT, 1,
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ACTION_DISTANCE_MAX, FALSE);
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actions[ACTION_TELEPORT_ENTER] =
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unit_action_new(ACTION_TELEPORT_ENTER,
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ACTRES_TELEPORT,
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... | ... | |
return "ui_name_teleport";
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case ACTION_TELEPORT_CONQUER:
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return "ui_name_teleport_conquer";
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case ACTION_TELEPORT_FRIGHTEN:
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return "ui_name_teleport_frighten";
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case ACTION_TELEPORT_FRIGHTEN_CONQUER:
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return "ui_name_teleport_frighten_conquer";
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case ACTION_TELEPORT_ENTER:
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return "ui_name_teleport_enter";
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case ACTION_TELEPORT_ENTER_CONQUER:
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... | ... | |
case ACTION_TELEPORT_CONQUER:
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/* TRANS: _Teleport (100% chance of success). */
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return N_("%sTeleport%s");
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case ACTION_TELEPORT_FRIGHTEN:
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/* TRANS: _Teleport (100% chance of success). */
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return N_("%sTeleport%s");
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case ACTION_TELEPORT_FRIGHTEN_CONQUER:
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/* TRANS: _Teleport (100% chance of success). */
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return N_("%sTeleport%s");
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case ACTION_TELEPORT_ENTER:
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/* TRANS: _Teleport (100% chance of success). */
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return N_("%sTeleport%s");
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... | ... | |
return "teleport_min_range";
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case ACTION_TELEPORT_CONQUER:
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return "teleport_conquer_min_range";
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case ACTION_TELEPORT_FRIGHTEN:
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return "teleport_frighten_min_range";
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case ACTION_TELEPORT_FRIGHTEN_CONQUER:
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return "teleport_frighten_conquer_min_range";
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case ACTION_TELEPORT_ENTER:
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return "teleport_enter_min_range";
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case ACTION_TELEPORT_ENTER_CONQUER:
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... | ... | |
return "teleport_max_range";
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case ACTION_TELEPORT_CONQUER:
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return "teleport_conquer_max_range";
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case ACTION_TELEPORT_FRIGHTEN:
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return "teleport_frighten_max_range";
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case ACTION_TELEPORT_FRIGHTEN_CONQUER:
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return "teleport_frighten_conquer_max_range";
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case ACTION_TELEPORT_ENTER:
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return "teleport_enter_max_range";
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case ACTION_TELEPORT_ENTER_CONQUER:
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... | ... | |
case ACTION_UNIT_MOVE3:
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case ACTION_TELEPORT:
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case ACTION_TELEPORT_CONQUER:
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case ACTION_TELEPORT_FRIGHTEN:
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case ACTION_TELEPORT_FRIGHTEN_CONQUER:
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case ACTION_TELEPORT_ENTER:
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case ACTION_TELEPORT_ENTER_CONQUER:
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case ACTION_SPY_ESCAPE:
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... | ... | |
case ACTION_UNIT_MOVE3:
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case ACTION_TELEPORT:
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case ACTION_TELEPORT_CONQUER:
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case ACTION_TELEPORT_FRIGHTEN:
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case ACTION_TELEPORT_FRIGHTEN_CONQUER:
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case ACTION_TELEPORT_ENTER:
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case ACTION_TELEPORT_ENTER_CONQUER:
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case ACTION_SPY_ESCAPE:
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... | ... | |
return "teleport_blocked_by";
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case ACTION_TELEPORT_CONQUER:
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return "teleport_conquer_blocked_by";
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case ACTION_TELEPORT_FRIGHTEN:
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return "teleport_frighten_blocked_by";
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case ACTION_TELEPORT_FRIGHTEN_CONQUER:
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return "teleport_frighten_conquer_blocked_by";
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case ACTION_TELEPORT_ENTER:
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return "teleport_enter_blocked_by";
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case ACTION_TELEPORT_ENTER_CONQUER:
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... | ... | |
case ACTION_UNIT_MOVE3:
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case ACTION_TELEPORT:
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case ACTION_TELEPORT_CONQUER:
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case ACTION_TELEPORT_FRIGHTEN:
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case ACTION_TELEPORT_FRIGHTEN_CONQUER:
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case ACTION_TELEPORT_ENTER:
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case ACTION_TELEPORT_ENTER_CONQUER:
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case ACTION_SPY_ESCAPE:
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common/actions.h | ||
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#define SPECENUM_VALUE112NAME "Teleport"
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#define SPECENUM_VALUE113 ACTION_TELEPORT_CONQUER
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#define SPECENUM_VALUE113NAME "Teleport Conquer"
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#define SPECENUM_VALUE114 ACTION_TELEPORT_ENTER
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#define SPECENUM_VALUE114NAME "Teleport Enter"
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#define SPECENUM_VALUE115 ACTION_TELEPORT_ENTER_CONQUER
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#define SPECENUM_VALUE115NAME "Teleport Enter Conquer"
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#define SPECENUM_VALUE116 ACTION_CLEAN
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#define SPECENUM_VALUE116NAME "Clean"
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#define SPECENUM_VALUE117 ACTION_COLLECT_RANSOM
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#define SPECENUM_VALUE117NAME "Collect Ransom"
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#define SPECENUM_VALUE118 ACTION_USER_ACTION1
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#define SPECENUM_VALUE118NAME "User Action 1"
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#define SPECENUM_VALUE119 ACTION_USER_ACTION2
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#define SPECENUM_VALUE119NAME "User Action 2"
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#define SPECENUM_VALUE120 ACTION_USER_ACTION3
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#define SPECENUM_VALUE120NAME "User Action 3"
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#define SPECENUM_VALUE121 ACTION_USER_ACTION4
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#define SPECENUM_VALUE121NAME "User Action 4"
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#define SPECENUM_VALUE114 ACTION_TELEPORT_FRIGHTEN
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#define SPECENUM_VALUE114NAME "Teleport Frighten"
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#define SPECENUM_VALUE115 ACTION_TELEPORT_FRIGHTEN_CONQUER
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#define SPECENUM_VALUE115NAME "Teleport Frighten Conquer"
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#define SPECENUM_VALUE116 ACTION_TELEPORT_ENTER
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#define SPECENUM_VALUE116NAME "Teleport Enter"
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#define SPECENUM_VALUE117 ACTION_TELEPORT_ENTER_CONQUER
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#define SPECENUM_VALUE117NAME "Teleport Enter Conquer"
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#define SPECENUM_VALUE118 ACTION_CLEAN
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#define SPECENUM_VALUE118NAME "Clean"
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#define SPECENUM_VALUE119 ACTION_COLLECT_RANSOM
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#define SPECENUM_VALUE119NAME "Collect Ransom"
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#define SPECENUM_VALUE120 ACTION_USER_ACTION1
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#define SPECENUM_VALUE120NAME "User Action 1"
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#define SPECENUM_VALUE121 ACTION_USER_ACTION2
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#define SPECENUM_VALUE121NAME "User Action 2"
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#define SPECENUM_VALUE122 ACTION_USER_ACTION3
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#define SPECENUM_VALUE122NAME "User Action 3"
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#define SPECENUM_VALUE123 ACTION_USER_ACTION4
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#define SPECENUM_VALUE123NAME "User Action 4"
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#define SPECENUM_BITVECTOR bv_actions
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#define SPECENUM_COUNT ACTION_COUNT
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#define SPECENUM_NAME_UPDATER
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doc/README.actions | ||
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* the target tile can't contain any units not allied to the actor
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unit and all its cargo.
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"Teleport Frighten" - teleport unit to the target tile.
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* UI name can be set using ui_name_teleport_frighten
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* any action listed in teleport_frighten_blocked_by must be impossible
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* the range of legal distance between actor unit and target tile
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must be between teleport_frighten_min_range and teleport_frighten_max_range
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* the actor unit may not be transported (!)
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* the actor unit's type must be the target tile's terrain animal if the
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player's nation is an animal barbarian.
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* the actor unit must be able to exist outside of a transport at the target
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tile.
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* the actor unit doesn't have the "CoastStrict" unit type flag or the
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target tile is on or adjacent to a tile that doesn't have the
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"UnsafeCoast" terrain flag.
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* the actor unit can't be diplomatically forbidden from entering the target
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tile.
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* the target tile can't contain any city or units not allied to the actor
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unit and all its cargo.
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* can result in hut frightening if
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- the target tile has an extra with "Enter" in its rmcauses (a Hut)
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- the target tile's Hut's rmreqs are fulfilled
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"Teleport Frighten Conquer" - teleport unit to the target tile and conquer it
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* UI name can be set using ui_name_teleport_frighten_conquer
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* any action listed in teleport_frighten_conquer_blocked_by must be impossible
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* the range of legal distance between actor unit and target tile
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must be between teleport_frighten_conquer_min_range and
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teleport_frighten_conquer_max_range
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* the actor unit may not be transported (!)
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* the actor unit's type must be the target tile's terrain animal if the
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player's nation is an animal barbarian.
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* the actor unit must be able to exist outside of a transport at the target
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tile.
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* the actor unit doesn't have the "CoastStrict" unit type flag or the
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target tile is on or adjacent to a tile that doesn't have the
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"UnsafeCoast" terrain flag.
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* the actor unit can't be diplomatically forbidden from entering the target
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tile.
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* the target tile can't contain any units not allied to the actor
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unit and all its cargo.
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* can result in hut frightening if
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- the target tile has an extra with "Enter" in its rmcauses (a Hut)
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- the target tile's Hut's rmreqs are fulfilled
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"Teleport Enter" - teleport unit to the target tile.
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* UI name can be set using ui_name_teleport_enter
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* any action listed in teleport_enter_blocked_by must be impossible
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server/citytools.c | ||
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ACTION_PARADROP_FRIGHTEN_CONQUER)
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|| utype_can_do_action(unit_type_get(punit),
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ACTION_PARADROP_ENTER_CONQUER)
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|| utype_can_do_action(unit_type_get(punit),
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ACTION_TELEPORT_FRIGHTEN_CONQUER)
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|| utype_can_do_action(unit_type_get(punit),
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ACTION_TELEPORT_ENTER_CONQUER),
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FALSE, "Bad unit for city occupation.");
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server/ruleset.c | ||
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ACT_SUB_RES_HUT_FRIGHTEN);
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BV_SET(action_by_number(ACTION_PARADROP_FRIGHTEN_CONQUER)->sub_results,
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ACT_SUB_RES_HUT_FRIGHTEN);
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BV_SET(action_by_number(ACTION_TELEPORT_FRIGHTEN)->sub_results,
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ACT_SUB_RES_HUT_FRIGHTEN);
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BV_SET(action_by_number(ACTION_TELEPORT_FRIGHTEN_CONQUER)->sub_results,
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ACT_SUB_RES_HUT_FRIGHTEN);
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/* Unit May Embark */
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action_iterate(act_id) {
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