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Feature #195 » 0038-Rename-aiair.-ch-as-daiair.-ch.patch

Marko Lindqvist, 01/22/2024 12:35 AM

View differences:

ai/default/Makefile.am
-I$(top_srcdir)/gen_headers/enums
libdefaultai_la_SOURCES = \
aiair.c \
aiair.h \
aidiplomat.c \
aidiplomat.h \
aiferry.c \
......
aihand.h \
aiparatrooper.c \
aiparatrooper.h \
daiair.c \
daiair.h \
daiactions.c \
daiactions.h \
daicity.c \
ai/default/aiair.c → ai/default/daiair.c
#include "daitools.h"
#include "daiunit.h"
#include "aiair.h"
#include "daiair.h"
/******************************************************************//**
How fast does a unit regenerate at another tile after moves to it.
ai/default/aiair.h → ai/default/daiair.h
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
***********************************************************************/
#ifndef FC__AIAIR_H
#define FC__AIAIR_H
#ifndef FC__DAIAIR_H
#define FC__DAIAIR_H
/* utility */
#include "support.h" /* bool type */
......
int dai_evaluate_tile_for_attack(struct unit *punit, struct tile *dst_tile);
#endif /* FC__AIAIR_H */
#endif /* FC__DAIAIR_H */
ai/default/daimilitary.c
#include "handicaps.h"
/* ai/default */
#include "aiair.h"
#include "aidiplomat.h"
#include "aiferry.h"
#include "aihand.h"
#include "aiparatrooper.h"
#include "daiair.h"
#include "daicity.h"
#include "daidata.h"
#include "daieffects.h"
ai/default/daiunit.c
#include "handicaps.h"
/* ai/default */
#include "aiair.h"
#include "aidiplomat.h"
#include "aiferry.h"
#include "aiguard.h"
#include "aihand.h"
#include "aiparatrooper.h"
#include "daiair.h"
#include "daicity.h"
#include "daidata.h"
#include "daieffects.h"
meson.build
'ai/tex/texaimsg.c',
'ai/tex/texaiplayer.c',
'ai/tex/texaiworld.c',
'ai/default/aiair.c',
'ai/default/aidiplomat.c',
'ai/default/aiferry.c',
'ai/default/aiguard.c',
'ai/default/aihand.c',
'ai/default/aiparatrooper.c',
'ai/default/daiair.c',
'ai/default/daiactions.c',
'ai/default/daicity.c',
'ai/default/daidata.c',
    (1-1/1)