Feature #195 » 0038-Rename-aiair.-ch-as-daiair.-ch.patch
ai/default/Makefile.am | ||
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-I$(top_srcdir)/gen_headers/enums
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libdefaultai_la_SOURCES = \
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aiair.c \
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aiair.h \
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aidiplomat.c \
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aidiplomat.h \
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aiferry.c \
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... | ... | |
aihand.h \
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aiparatrooper.c \
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aiparatrooper.h \
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daiair.c \
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daiair.h \
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daiactions.c \
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daiactions.h \
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daicity.c \
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ai/default/aiair.c → ai/default/daiair.c | ||
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#include "daitools.h"
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#include "daiunit.h"
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#include "aiair.h"
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#include "daiair.h"
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/******************************************************************//**
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How fast does a unit regenerate at another tile after moves to it.
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ai/default/aiair.h → ai/default/daiair.h | ||
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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***********************************************************************/
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#ifndef FC__AIAIR_H
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#define FC__AIAIR_H
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#ifndef FC__DAIAIR_H
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#define FC__DAIAIR_H
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/* utility */
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#include "support.h" /* bool type */
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... | ... | |
int dai_evaluate_tile_for_attack(struct unit *punit, struct tile *dst_tile);
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#endif /* FC__AIAIR_H */
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#endif /* FC__DAIAIR_H */
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ai/default/daimilitary.c | ||
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#include "handicaps.h"
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/* ai/default */
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#include "aiair.h"
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#include "aidiplomat.h"
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#include "aiferry.h"
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#include "aihand.h"
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#include "aiparatrooper.h"
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#include "daiair.h"
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#include "daicity.h"
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#include "daidata.h"
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#include "daieffects.h"
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ai/default/daiunit.c | ||
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#include "handicaps.h"
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/* ai/default */
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#include "aiair.h"
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#include "aidiplomat.h"
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#include "aiferry.h"
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#include "aiguard.h"
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#include "aihand.h"
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#include "aiparatrooper.h"
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#include "daiair.h"
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#include "daicity.h"
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#include "daidata.h"
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#include "daieffects.h"
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meson.build | ||
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'ai/tex/texaimsg.c',
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'ai/tex/texaiplayer.c',
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'ai/tex/texaiworld.c',
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'ai/default/aiair.c',
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'ai/default/aidiplomat.c',
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'ai/default/aiferry.c',
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'ai/default/aiguard.c',
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'ai/default/aihand.c',
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'ai/default/aiparatrooper.c',
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'ai/default/daiair.c',
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'ai/default/daiactions.c',
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'ai/default/daicity.c',
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'ai/default/daidata.c',
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