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Feature #1765 ยป 0043-sandbox-Add-Bridge-tiledef.patch

Marko Lindqvist, 11/23/2025 09:38 PM

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data/sandbox/README.sandbox
Metal to third city which can then trade Goods or Equipment to fourth
city. Goods later in chains trade for higher value.
Bridges
Base number of trade routes a city can have is just one.
Another trade route becomes possible, if there's a tile with
both River and Road within the city area.
Corruption and World Size:
Under Republic government, the speed corruption increases as one goes
further from the capital is relative to the size of the world. At
data/sandbox/effects.ruleset
[effect_trade_routes]
type = "Max_Trade_Routes"
value = 2
value = 1
[effect_bridge]
type = "Max_Trade_Routes"
value = 1
reqs =
{ "type", "name", "range"
"Tiledef", "Bridge", "City"
}
[effect_conquest_tech_random]
type = "Conquest_Tech_Pct"
data/sandbox/terrain.ruleset
; to satisfy tiledef requirements.
;
; */ <-- avoid gettext warnings
[tiledef_bridge]
name = _("Bridge")
extras = "River", "Road"
    (1-1/1)