Feature #1765 ยป 0043-sandbox-Add-Bridge-tiledef.patch
| data/sandbox/README.sandbox | ||
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Metal to third city which can then trade Goods or Equipment to fourth
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city. Goods later in chains trade for higher value.
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Bridges
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Base number of trade routes a city can have is just one.
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Another trade route becomes possible, if there's a tile with
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both River and Road within the city area.
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Corruption and World Size:
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Under Republic government, the speed corruption increases as one goes
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further from the capital is relative to the size of the world. At
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| data/sandbox/effects.ruleset | ||
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[effect_trade_routes]
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type = "Max_Trade_Routes"
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value = 2
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value = 1
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[effect_bridge]
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type = "Max_Trade_Routes"
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value = 1
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reqs =
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{ "type", "name", "range"
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"Tiledef", "Bridge", "City"
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}
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[effect_conquest_tech_random]
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type = "Conquest_Tech_Pct"
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| data/sandbox/terrain.ruleset | ||
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; to satisfy tiledef requirements.
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;
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; */ <-- avoid gettext warnings
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[tiledef_bridge]
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name = _("Bridge")
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extras = "River", "Road"
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