Feature #1801 » 0032-game.rulesets-Add-empty-lines-around-Counters-docume.patch
| data/alien/game.ruleset | ||
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type = "Embassy"
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; /* <-- avoid gettext warnings
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;Counter types, there can be up to 20:
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;
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; Counter types, there can be up to 20:
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;
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;name = translatable name as seen by user
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;rule_name = (optional) internal name for savegames, rulesets
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| ... | ... | |
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; vectors (effects, building, units, etc.)
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; and when counter req of this counter
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; will be fulfilled.
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;
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; */ <-- avoid gettext warnings
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[playercolors]
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| data/civ1/game.ruleset | ||
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type = "Embassy"
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; /* <-- avoid gettext warnings
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;Counter types, there can be up to 20:
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;
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; Counter types, there can be up to 20:
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;
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;name = translatable name as seen by user
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;rule_name = (optional) internal name for savegames, rulesets
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| ... | ... | |
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; vectors (effects, building, units, etc.)
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; and when counter req of this counter
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; will be fulfilled.
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;
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; */ <-- avoid gettext warnings
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[playercolors]
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| data/civ2/game.ruleset | ||
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type = "Embassy"
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; /* <-- avoid gettext warnings
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|
;Counter types, there can be up to 20:
|
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|
;
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|
; Counter types, there can be up to 20:
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|
;
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|
;name = translatable name as seen by user
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|
;rule_name = (optional) internal name for savegames, rulesets
|
||
| ... | ... | |
|
; vectors (effects, building, units, etc.)
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|
; and when counter req of this counter
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|
; will be fulfilled.
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;
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; */ <-- avoid gettext warnings
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[playercolors]
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| data/civ2civ3/game.ruleset | ||
|---|---|---|
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type = "Embassy"
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; /* <-- avoid gettext warnings
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|
;Counter types, there can be up to 20:
|
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|
;
|
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|
; Counter types, there can be up to 20:
|
||
|
;
|
||
|
;name = translatable name as seen by user
|
||
|
;rule_name = (optional) internal name for savegames, rulesets
|
||
| ... | ... | |
|
; vectors (effects, building, units, etc.)
|
||
|
; and when counter req of this counter
|
||
|
; will be fulfilled.
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|
;
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; */ <-- avoid gettext warnings
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[playercolors]
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| data/classic/game.ruleset | ||
|---|---|---|
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type = "Embassy"
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; /* <-- avoid gettext warnings
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|
;Counter types, there can be up to 20:
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|
;
|
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|
; Counter types, there can be up to 20:
|
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|
;
|
||
|
;name = translatable name as seen by user
|
||
|
;rule_name = (optional) internal name for savegames, rulesets
|
||
| ... | ... | |
|
; vectors (effects, building, units, etc.)
|
||
|
; and when counter req of this counter
|
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|
; will be fulfilled.
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;
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; */ <-- avoid gettext warnings
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[playercolors]
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| data/goldkeep/game.ruleset | ||
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type = "Embassy"
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; /* <-- avoid gettext warnings
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|
;Counter types, there can be up to 20:
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|
;
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|
; Counter types, there can be up to 20:
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|
;
|
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|
;name = translatable name as seen by user
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|
;rule_name = (optional) internal name for savegames, rulesets
|
||
| ... | ... | |
|
; vectors (effects, building, units, etc.)
|
||
|
; and when counter req of this counter
|
||
|
; will be fulfilled.
|
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|
;
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; */ <-- avoid gettext warnings
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[playercolors]
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| data/granularity/game.ruleset | ||
|---|---|---|
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}
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; /* <-- avoid gettext warnings
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;Counter types, there can be up to 20:
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;
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; Counter types, there can be up to 20:
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|
;
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|
;name = translatable name as seen by user
|
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|
;rule_name = (optional) internal name for savegames, rulesets
|
||
| ... | ... | |
|
; vectors (effects, building, units, etc.)
|
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|
; and when counter req of this counter
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|
; will be fulfilled.
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;
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; /* <-- avoid gettext warnings
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[playercolors]
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| data/multiplayer/game.ruleset | ||
|---|---|---|
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type = "Embassy"
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; /* <-- avoid gettext warnings
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;Counter types, there can be up to 20:
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|
;
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|
; Counter types, there can be up to 20:
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|
;
|
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|
;name = translatable name as seen by user
|
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|
;rule_name = (optional) internal name for savegames, rulesets
|
||
| ... | ... | |
|
; vectors (effects, building, units, etc.)
|
||
|
; and when counter req of this counter
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|
; will be fulfilled.
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;
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; */ <-- avoid gettext warnings
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[playercolors]
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| data/ruledit/comments-3.3.txt | ||
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counters = "\n\
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; /* <-- avoid gettext warnings\n\
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;Counter types, there can be up to 20:\n\
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;\n\
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; Counter types, there can be up to 20:\n\
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;\n\
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;name = translatable name as seen by user\n\
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;rule_name = (optional) internal name for savegames, rulesets\n\
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| ... | ... | |
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; vectors (effects, building, units, etc.)\n\
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; and when counter req of this counter\n\
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; will be fulfilled.
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;\n\
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; */ <-- avoid gettext warnings\n\
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"
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| data/sandbox/game.ruleset | ||
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type = "SharedTiles"
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; /* <-- avoid gettext warnings
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;Counter types, there can be up to 20:
|
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;
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; Counter types, there can be up to 20:
|
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|
;
|
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|
;name = translatable name as seen by user
|
||
|
;rule_name = (optional) internal name for savegames, rulesets
|
||
| ... | ... | |
|
; vectors (effects, building, units, etc.)
|
||
|
; and when counter req of this counter
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|
; will be fulfilled.
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;
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; */ <-- avoid gettext warnings
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|
[counter_owned1]
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| data/stub/game.ruleset | ||
|---|---|---|
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; */ <-- avoid gettext warnings
|
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; /* <-- avoid gettext warnings
|
||
|
;Counter types, there can be up to 20:
|
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|
;
|
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|
; Counter types, there can be up to 20:
|
||
|
;
|
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|
;name = translatable name as seen by user
|
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|
;rule_name = (optional) internal name for savegames, rulesets
|
||
| ... | ... | |
|
; vectors (effects, building, units, etc.)
|
||
|
; and when counter req of this counter
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|
; will be fulfilled.
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;
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; */ <-- avoid gettext warnings
|
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|
[playercolors]
|
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| data/webperimental/game.ruleset | ||
|---|---|---|
|
type = "Embassy"
|
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|
; /* <-- avoid gettext warnings
|
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|
;Counter types, there can be up to 20:
|
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|
;
|
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|
; Counter types, there can be up to 20:
|
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|
;
|
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|
;name = translatable name as seen by user
|
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|
;rule_name = (optional) internal name for savegames, rulesets
|
||
| ... | ... | |
|
; vectors (effects, building, units, etc.)
|
||
|
; and when counter req of this counter
|
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|
; will be fulfilled.
|
||
|
;
|
||
|
; */ <-- avoid gettext warnings
|
||
|
[playercolors]
|
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