Bug #209 » 0023-Unhardcode-wld.map-from-can_unit_-paradrop-teleport.patch
ai/default/aiparatrooper.c | ||
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{
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struct city *pcity = tile_city(unit_tile(punit));
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struct tile *ptile_dest = NULL;
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const struct civ_map *nmap = &(wld.map);
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int sanity = punit->id;
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/* defend attacking (and be opportunistic too) */
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/* Defend attacking (and be opportunistic too) */
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if (!dai_military_rampage(punit, RAMPAGE_ANYTHING,
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RAMPAGE_FREE_CITY_OR_BETTER)) {
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/* dead */
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/* Dead */
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return;
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}
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/* check to recover hit points */
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/* Check to recover hit points */
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if ((punit->hp < unit_type_get(punit)->hp / 2) && pcity) {
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UNIT_LOG(LOGLEVEL_PARATROOPER, punit, "Recovering hit points.");
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return;
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}
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/* nothing to do! */
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/* Nothing to do! */
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if (punit->moves_left == 0) {
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return;
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}
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... | ... | |
return;
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}
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if (can_unit_paradrop(punit)) {
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if (can_unit_paradrop(nmap, punit)) {
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ptile_dest = find_best_tile_to_paradrop_to(ait, punit);
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if (ptile_dest) {
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... | ... | |
}
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}
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} else {
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/* we can't paradrop :-( */
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/* We can't paradrop :-( */
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struct city *acity = NULL;
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/* we are in a city, so don't try to find another */
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/* We are in a city, so don't try to find another */
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if (pcity) {
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UNIT_LOG(LOGLEVEL_PARATROOPER, punit,
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"waiting in a city for next turn.");
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return;
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}
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/* find a city to go to recover and paradrop from */
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/* Find a city to go to recover and paradrop from */
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acity = find_nearest_safe_city(punit);
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if (acity) {
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client/control.c | ||
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return;
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}
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unit_list_iterate(punits, punit) {
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if (can_unit_paradrop(punit)) {
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if (can_unit_paradrop(&(wld.map), punit)) {
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can = TRUE;
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break;
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}
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... | ... | |
}
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unit_list_iterate(punits, punit) {
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if (can_unit_teleport(punit)) {
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if (can_unit_teleport(&(wld.map), punit)) {
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can = TRUE;
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break;
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}
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client/gui-gtk-3.22/menu.c | ||
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menu_entry_set_sensitive("UNIT_SENTRY",
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can_units_do_activity_client(punits, ACTIVITY_SENTRY));
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menu_entry_set_sensitive("DO_PARADROP",
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can_units_do(punits, can_unit_paradrop));
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can_units_do_on_map(&(wld.map), punits, can_unit_paradrop));
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/* FIXME: should conditionally rename "Pillage" to "Pillage..." in cases
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* where selecting the command results in a dialog box listing options of
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* what to pillage */
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client/gui-gtk-4.0/menu.c | ||
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units_can_do_action(punits, ACTION_ANY, TRUE));
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menu_entry_set_sensitive(map, "UNIT_TELEPORT",
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can_units_do(punits, can_unit_teleport));
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can_units_do_on_map(&(wld.map), punits, can_unit_teleport));
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menu_entry_set_sensitive(map, "BUILD_ROAD",
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(can_units_do_any_road(&(wld.map), punits)
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... | ... | |
can_units_do_activity_client(punits,
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ACTIVITY_FORTIFYING));
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menu_entry_set_sensitive(map, "PARADROP",
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can_units_do(punits, can_unit_paradrop));
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can_units_do_on_map(&(wld.map), punits, can_unit_paradrop));
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menu_entry_set_sensitive(map, "PILLAGE",
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can_units_do_activity_client(punits, ACTIVITY_PILLAGE));
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menu_entry_set_sensitive(map, "CLEAN",
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client/gui-qt/hudwidget.cpp | ||
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}
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// Paradrop
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if (can_unit_paradrop(current_unit)) {
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if (can_unit_paradrop(&(wld.map), current_unit)) {
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a = new hud_action(this);
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a->action_shortcut = SC_PARADROP;
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a->set_pixmap(fc_icons::instance()->get_pixmap("paradrop"));
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client/gui-qt/menu.cpp | ||
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break;
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case PARADROP:
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if (can_units_do(punits, can_unit_paradrop)) {
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if (can_units_do_on_map(&(wld.map), punits, can_unit_paradrop)) {
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i.value()->setEnabled(true);
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i.value()->setText(QString(action_id_name_translation(ACTION_PARADROP))
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.replace("&", "&&"));
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... | ... | |
void mr_menu::slot_paradrop()
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{
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unit_list_iterate(get_units_in_focus(), punit) {
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if (can_unit_paradrop(punit)) {
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if (can_unit_paradrop(&(wld.map), punit)) {
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key_unit_paradrop();
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}
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} unit_list_iterate_end;
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client/gui-sdl2/dialogs.c | ||
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#endif /* 0 */
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/* FIXME: This logic seems to try to mirror do_paradrop() why? */
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if (can_unit_paradrop(focus_unit) && client_tile_get_known(ptile)
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if (can_unit_paradrop(&(wld.map), focus_unit) && client_tile_get_known(ptile)
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&& !(((pcity && pplayers_non_attack(client.conn.playing, city_owner(pcity)))
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|| is_non_attack_unit_tile(ptile, client.conn.playing)))
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&& (unit_type_get(focus_unit)->paratroopers_range >=
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client/gui-sdl2/menu.c | ||
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set_wflag(order_airbase_button, WF_HIDDEN);
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}
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if (can_unit_paradrop(punit)) {
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if (can_unit_paradrop(&(wld.map), punit)) {
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local_show(ID_UNIT_ORDER_PARADROP);
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} else {
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local_hide(ID_UNIT_ORDER_PARADROP);
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client/gui-sdl3/dialogs.c | ||
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#endif /* 0 */
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/* FIXME: This logic seems to try to mirror do_paradrop() why? */
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if (can_unit_paradrop(focus_unit) && client_tile_get_known(ptile)
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if (can_unit_paradrop(&(wld.map), focus_unit) && client_tile_get_known(ptile)
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&& !(((pcity && pplayers_non_attack(client.conn.playing, city_owner(pcity)))
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|| is_non_attack_unit_tile(ptile, client.conn.playing)))
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&& (unit_type_get(focus_unit)->paratroopers_range >=
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client/gui-sdl3/menu.c | ||
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set_wflag(order_airbase_button, WF_HIDDEN);
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}
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if (can_unit_paradrop(punit)) {
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if (can_unit_paradrop(&(wld.map), punit)) {
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local_show(ID_UNIT_ORDER_PARADROP);
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} else {
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local_hide(ID_UNIT_ORDER_PARADROP);
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common/unit.c | ||
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a friendly city or on an airbase special, has enough movepoints left, and
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has not paradropped yet this turn.
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**************************************************************************/
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bool can_unit_teleport(const struct unit *punit)
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bool can_unit_teleport(const struct civ_map *nmap, const struct unit *punit)
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{
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const struct civ_map *nmap = &(wld.map);
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action_by_result_iterate(paction, ACTRES_TELEPORT) {
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if (action_maybe_possible_actor_unit(nmap, action_id(paction), punit)) {
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return TRUE;
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... | ... | |
a friendly city or on an airbase special, has enough movepoints left, and
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has not paradropped yet this turn.
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**************************************************************************/
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bool can_unit_paradrop(const struct unit *punit)
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bool can_unit_paradrop(const struct civ_map *nmap, const struct unit *punit)
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{
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const struct civ_map *nmap = &(wld.map);
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action_by_result_iterate(paction, ACTRES_PARADROP) {
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if (action_maybe_possible_actor_unit(nmap, action_id(paction), punit)) {
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return TRUE;
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common/unit.h | ||
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bool can_unit_unload(const struct unit *punit, const struct unit *ptrans);
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bool can_unit_deboard_or_be_unloaded(const struct unit *pcargo,
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const struct unit *ptrans);
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bool can_unit_teleport(const struct unit *punit);
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bool can_unit_paradrop(const struct unit *punit);
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bool can_unit_teleport(const struct civ_map *nmap, const struct unit *punit);
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bool can_unit_paradrop(const struct civ_map *nmap, const struct unit *punit);
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bool can_unit_change_homecity_to(const struct unit *punit,
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const struct city *pcity);
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bool can_unit_change_homecity(const struct unit *punit);
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common/unitlist.c | ||
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return FALSE;
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}
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/************************************************************************//**
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Return TRUE if the function returns true for any of the units,
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on specific map.
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****************************************************************************/
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bool can_units_do_on_map(const struct civ_map *nmap,
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const struct unit_list *punits,
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bool (can_fn)(const struct civ_map *nmap,
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const struct unit *punit))
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{
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unit_list_iterate(punits, punit) {
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if (can_fn(nmap, punit)) {
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return TRUE;
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}
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} unit_list_iterate_end;
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return FALSE;
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}
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/************************************************************************//**
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Returns TRUE if any of the units can do the activity.
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****************************************************************************/
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common/unitlist.h | ||
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void unit_list_sort_ord_city(struct unit_list *punitlist);
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bool can_units_do(const struct unit_list *punits,
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bool (can_fn)(const struct unit *punit));
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bool (can_fn)(const struct unit *punit));
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bool can_units_do_on_map(const struct civ_map *nmap,
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const struct unit_list *punits,
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bool (can_fn)(const struct civ_map *nmap,
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const struct unit *punit));
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bool can_units_do_activity(const struct civ_map *nmap,
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const struct unit_list *punits,
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enum unit_activity activity);
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... | ... | |
}
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#endif /* __cplusplus */
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#endif /* FC__UNITLIST_H */
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#endif /* FC__UNITLIST_H */
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