Feature #210 ยป 0024-Fake-Generalize-Fortify-action.patch
| common/actions.c | ||
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unit_action_new(ACTION_FORTIFY, ACTRES_FORTIFY,
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TRUE, FALSE,
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MAK_STAYS, 0, 0, FALSE);
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actions[ACTION_FORTIFY2] =
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unit_action_new(ACTION_FORTIFY2, ACTRES_FORTIFY,
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TRUE, FALSE,
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MAK_STAYS, 0, 0, FALSE);
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actions[ACTION_ROAD] =
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unit_action_new(ACTION_ROAD, ACTRES_ROAD,
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TRUE, FALSE,
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| ... | ... | |
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return "ui_name_clean";
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case ACTION_FORTIFY:
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return "ui_name_fortify";
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case ACTION_FORTIFY2:
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return "ui_name_fortify_2";
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case ACTION_ROAD:
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return "ui_name_build_road";
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case ACTION_ROAD2:
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| ... | ... | |
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/* TRANS: Clean (100% chance of success). */
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return N_("%sClean%s");
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case ACTION_FORTIFY:
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case ACTION_FORTIFY2:
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/* TRANS: _Fortify (100% chance of success). */
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return N_("%sFortify%s");
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case ACTION_ROAD:
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| ... | ... | |
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case ACTION_PILLAGE:
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case ACTION_CLEAN:
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case ACTION_FORTIFY:
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case ACTION_FORTIFY2:
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case ACTION_ROAD:
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case ACTION_ROAD2:
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case ACTION_CONVERT:
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| ... | ... | |
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case ACTION_PILLAGE:
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case ACTION_CLEAN:
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case ACTION_FORTIFY:
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case ACTION_FORTIFY2:
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case ACTION_ROAD:
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case ACTION_ROAD2:
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case ACTION_CONVERT:
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| ... | ... | |
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case ACTION_PLANT2:
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case ACTION_CLEAN:
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case ACTION_FORTIFY:
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case ACTION_FORTIFY2:
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case ACTION_ROAD:
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case ACTION_ROAD2:
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case ACTION_CONVERT:
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| ... | ... | |
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case ACTION_PILLAGE:
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case ACTION_CLEAN:
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case ACTION_FORTIFY:
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case ACTION_FORTIFY2:
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case ACTION_ROAD:
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case ACTION_ROAD2:
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case ACTION_CONVERT:
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| ... | ... | |
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case ACTION_PILLAGE:
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case ACTION_CLEAN:
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case ACTION_FORTIFY:
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case ACTION_FORTIFY2:
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case ACTION_ROAD:
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case ACTION_ROAD2:
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case ACTION_CONVERT:
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| ... | ... | |
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case ACTION_PILLAGE:
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case ACTION_CLEAN:
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case ACTION_FORTIFY:
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case ACTION_FORTIFY2:
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case ACTION_ROAD:
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case ACTION_ROAD2:
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case ACTION_CONVERT:
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| doc/README.actions | ||
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* UI name can be set using ui_name_fortify
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* the actor unit can't already be fortified (!)
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"Fortify 2" - Fortify at tile
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* UI name can be set using ui_name_fortify_2
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* See "Fortify" for everything else.
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"Convert Unit" - Convert the unit to another unit type.
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* UI name can be set using ui_name_convert_unit
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* actor unit must have a type to convert to (convert_to).
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| gen_headers/enums/actions_enums.def | ||
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ACTION_CLEAN "Clean"
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ACTION_COLLECT_RANSOM "Collect Ransom"
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ACTION_FORTIFY "Fortify"
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ACTION_FORTIFY2 "Fortify 2"
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ACTION_CULTIVATE "Cultivate"
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ACTION_CULTIVATE2 "Cultivate 2"
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ACTION_PLANT "Plant"
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