Feature #211 ยป 0025-Granularity-Add-Archers.patch
data/granularity/buildings.ruleset | ||
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genus = "Improvement"
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reqs =
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{ "type", "name", "range"
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"Tech", "Military Training", "Player"
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"Tech", "Combat Practice", "Player"
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}
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graphic = "b.barracks"
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graphic_alt = "b.barracks_i"
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data/granularity/techs.ruleset | ||
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graphic_alt = "-"
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;helptext =
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[advance_archery]
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name = _("Archery")
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req1 = "Combat Practice"
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req2 = "None"
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flags = ""
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graphic = "a.archery"
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graphic_alt = "-"
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;helptext =
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[advance_art]
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name = _("Art")
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req1 = "Pottery"
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... | ... | |
graphic_alt = "-"
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helptext = _("Cave Paintings record hunting and fights.")
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[advance_combat_practice]
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name = _("Combat Practice")
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req1 = "Government"
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req2 = "Animal Taming"
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flags = ""
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graphic = "a.combat_practice"
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graphic_alt = "-"
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helptext = _("\
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Also humans can be trained.\
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")
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[advance_counting]
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name = _("Counting")
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req1 = "None"
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... | ... | |
graphic_alt = "-"
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;helptext =
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[advance_military_training]
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name = _("Military Training")
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req1 = "Government"
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req2 = "Animal Taming"
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flags = ""
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graphic = "a.military_training"
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graphic_alt = "-"
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helptext = _("\
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Also humans can be trained.\
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")
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[advance_mining]
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name = _("Mining")
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req1 = "Carving"
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... | ... | |
[advance_trenches]
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name = _("Trenches")
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req1 = "Mining"
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req2 = "Military Training"
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req2 = "Combat Practice"
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flags = ""
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graphic = "a.trenches"
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graphic_alt = "-"
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data/granularity/units.ruleset | ||
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as much of it from their homecity.\
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")
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[unit_archers]
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name = _("Archers")
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class = "Land"
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reqs =
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{ "type", "name", "range"
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"Tech", "Archery", "Player"
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}
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obsolete_by = "None"
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graphic = "u.archers"
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graphic_alt = "-"
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sound_move = "m_archers"
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sound_move_alt = "m_generic"
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sound_fight = "f_archers"
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sound_fight_alt = "f_generic"
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build_cost = 2000
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pop_cost = 0
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attack = 30
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defense = 10
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hitpoints = 10
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firepower = 1
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move_rate = 50
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vision_radius_sq = 2
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transport_cap = 0
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fuel = 0
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uk_happy = 0
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uk_shield = 100
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uk_food = 0
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uk_gold = 0
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tp_defense = "Alight"
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;flags =
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;roles =
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helptext = _("\
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Powerful attack unit.\
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")
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[unit_horsemen]
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name = _("Horsemen")
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class = "Land"
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