Feature #213 » 0027-Granularity-Mercenaries.patch
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Allows collecting taxes without miscalculation penalties.\
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")
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[advance_deception]
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name = _("Deception")
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req1 = "Diplomacy"
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req2 = "None"
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flags = ""
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graphic = "a.deception"
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graphic_alt = "-"
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;helptext =
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[advance_diplomacy]
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name = _("Diplomacy")
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req1 = "Government"
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| ... | ... | |
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[advance_flight]
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name = _("Flight")
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req1 = "Maps"
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req1 = "Deception"
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req2 = "Trenches"
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flags = ""
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graphic = "a.flight"
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| data/granularity/units.ruleset | ||
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as much of it from their homecity.\
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")
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[unit_mercenaries]
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name = _("Mercenaries")
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class = "Land"
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reqs =
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{ "type", "name", "range"
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"Tech", "Deception", "Player"
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}
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obsolete_by = "None"
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graphic = "u.mercenaries"
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graphic_alt = "u.archers"
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sound_move = "m_mercenaries"
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sound_move_alt = "m_generic"
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sound_fight = "f_mercenaries"
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sound_fight_alt = "f_generic"
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build_cost = 2000
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pop_cost = 0
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attack = 20
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defense = 10
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hitpoints = 10
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firepower = 1
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move_rate = 50
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vision_radius_sq = 2
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transport_cap = 0
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fuel = 0
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uk_happy = 0
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uk_shield = 50
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uk_food = 0
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Flagless"
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;roles =
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helptext = _("\
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Mercenaries are not bound to march under specific flag, but can be serving any master.\
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")
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[unit_archers]
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name = _("Archers")
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class = "Land"
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