Feature #1917 ยป 0063-sandbox-Make-Factory-to-require-access-to-Coal-Mine.patch
| data/sandbox/README.sandbox | ||
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Metal to third city which can then trade Goods or Equipment to fourth
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city. Goods later in chains trade for higher value.
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Bridges
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Bridges:
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Base number of trade routes a city can have is just one.
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Another trade route becomes possible, if there's a tile with
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both River and Road within the city area.
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Coal Mines:
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Building a factory requires that city is connected via roads
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or rivers to a tile with both Coal resource and a Mine.
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Corruption and World Size:
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Under Republic government, the speed corruption increases as one goes
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further from the capital is relative to the size of the world. At
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| data/sandbox/buildings.ruleset | ||
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name = _("Factory")
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genus = "Improvement"
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reqs =
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{ "type", "name", "range"
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"Tech", "Industrialization", "Player"
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{ "type", "name", "range"
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"Tech", "Industrialization", "Player"
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"TiledefConnected", "Coal Mine", "City"
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}
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graphic = "b.factory"
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graphic_alt = "-"
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| data/sandbox/game.ruleset | ||
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[aarea]
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; Unit type to use to determine access areas. Access area is the area this unit
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; can access (move to)
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access_unit = ""
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access_unit = "Caravan"
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; /* <-- avoid gettext warnings
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| data/sandbox/terrain.ruleset | ||
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[tiledef_bridge]
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name = _("Bridge")
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extras = "River", "Road"
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[tiledef_coal_mine]
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name = _("Coal Mine")
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extras = "Coal", "Mine"
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