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Feature #213 » 0020-Granularity-Mercenaries.patch

S3_2 - Marko Lindqvist, 01/31/2024 03:39 AM

View differences:

data/granularity/techs.ruleset
Allows collecting taxes without miscalculation penalties.\
")
[advance_deception]
name = _("Deception")
req1 = "Diplomacy"
req2 = "None"
flags = ""
graphic = "a.deception"
graphic_alt = "-"
;helptext =
[advance_diplomacy]
name = _("Diplomacy")
req1 = "Government"
......
[advance_flight]
name = _("Flight")
req1 = "Maps"
req1 = "Deception"
req2 = "Trenches"
flags = ""
graphic = "a.flight"
data/granularity/units.ruleset
as much of it from their homecity.\
")
[unit_mercenaries]
name = _("Mercenaries")
class = "Land"
reqs =
{ "type", "name", "range"
"Tech", "Deception", "Player"
}
obsolete_by = "None"
graphic = "u.mercenaries"
graphic_alt = "u.archers"
sound_move = "m_mercenaries"
sound_move_alt = "m_generic"
sound_fight = "f_mercenaries"
sound_fight_alt = "f_generic"
build_cost = 2000
pop_cost = 0
attack = 20
defense = 10
hitpoints = 10
firepower = 1
move_rate = 50
vision_radius_sq = 2
transport_cap = 0
fuel = 0
uk_happy = 0
uk_shield = 50
uk_food = 0
uk_gold = 0
tp_defense = "Alight"
;flags =
;roles =
helptext = _("\
Mercenaries are not bound to march under specific flag, but can be serving any master.\
")
[unit_archers]
name = _("Archers")
class = "Land"
(2-2/2)