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Feature #1970 ยป 0021-AI-Enable-rampage-when-unit-can-do-Capture-Unit-atta.patch

Marko Lindqvist, 03/29/2026 09:28 AM

View differences:

ai/default/daiunit.c
{
enum gen_action selected;
if ((selected = select_actres_action_unit_on_stack(nmap, ACTRES_ATTACK,
if ((selected = select_actres_action_unit_on_stack(nmap, ACTRES_CAPTURE_UNITS,
punit, ptile))
== ACTION_NONE
&& (selected = select_actres_action_unit_on_stack(nmap, ACTRES_COLLECT_RANSOM,
......
== ACTION_NONE
&& (selected = select_actres_action_unit_on_stack(nmap, ACTRES_BOMBARD,
punit, ptile))
== ACTION_NONE
&& (selected = select_actres_action_unit_on_stack(nmap, ACTRES_ATTACK,
punit, ptile))
== ACTION_NONE) {
return ACTION_NONE;
}
    (1-1/1)