Bug #154 ยป 0039-Tutorial-Correct-timing-of-final-city-size-message.patch
data/scenarios/tutorial.sav | ||
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notify.event(city.owner, city.tile, E.SCRIPT,
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_("You have grown %s to size 16. To grow\nit larger, however, you will need to build a Sewer System. This\nrequires the Sanitation technology."), city:link_text())
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growth16msg = true
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elseif size == 13 and not growth13msg then
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elseif size == 17 and not growth17msg then
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notify.event(city.owner, city.tile, E.SCRIPT,
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_("Congratulations, you have grown %s to size 13. A city this\nlarge can provide a tremendous amount of output if properly upgraded.\nMake sure you have enough taxes and cultural buildings to keep your\ncitizens content. You should also make sure the city is upgraded\nwith buildings that provide bonuses to its output. Library, Marketplace,\nFactory, and Offshore Platform are four good buildings that provide a\nlarge bonus to big cities. Consider how much benefit each building\nwill provide and weigh this against its cost - for very large cities\nalmost all buildings are worthwhile. Such large cities will also\nprovide enough taxable revenue (gold) to allow you to purchase some\nbuildings to accelerate their productions."), city:link_text())
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growth13msg = true
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_("Congratulations, you have grown %s to size 17. A city this\nlarge can provide a tremendous amount of output if properly upgraded.\nMake sure you have enough taxes and cultural buildings to keep your\ncitizens content. You should also make sure the city is upgraded\nwith buildings that provide bonuses to its output. Library, Marketplace,\nFactory, and Offshore Platform are four good buildings that provide a\nlarge bonus to big cities. Consider how much benefit each building\nwill provide and weigh this against its cost - for very large cities\nalmost all buildings are worthwhile. Such large cities will also\nprovide enough taxable revenue (gold) to allow you to purchase some\nbuildings to accelerate their productions."), city:link_text())
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growth17msg = true
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end
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end
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end
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... | ... | |
growth5msg = false
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growth8msg = false
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growth16msg = false
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growth13msg = false
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growth17msg = false
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signal.connect('city_size_change', 'tutorial_city_growth_callback')
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function tutorial_unit_built_callback(unit)
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