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Feature #2026 » 0013-AI-Enable-rampage-when-unit-can-do-Nuke-Tile-attack.patch

S3_2 - Marko Lindqvist, 05/14/2026 06:11 PM

View differences:

ai/default/daiunit.c
**************************************************************************/
enum gen_action dai_select_tile_attack_action(struct civ_map *nmap,
struct unit *punit,
struct tile *ptile)
struct tile *ptile,
enum action_target_kind *kind)
{
enum gen_action selected;
if ((selected = select_actres_action_unit_on_stack(nmap, ACTRES_CAPTURE_UNITS,
punit, ptile))
== ACTION_NONE
&& (selected = select_actres_action_unit_on_stack(nmap, ACTRES_COLLECT_RANSOM,
!= ACTION_NONE
|| (selected = select_actres_action_unit_on_stack(nmap, ACTRES_COLLECT_RANSOM,
punit, ptile))
== ACTION_NONE
&& (selected = select_actres_action_unit_on_stack(nmap, ACTRES_BOMBARD,
!= ACTION_NONE
|| (selected = select_actres_action_unit_on_stack(nmap, ACTRES_BOMBARD,
punit, ptile))
== ACTION_NONE
&& (selected = select_actres_action_unit_on_stack(nmap, ACTRES_NUKE_UNITS,
!= ACTION_NONE
|| (selected = select_actres_action_unit_on_stack(nmap, ACTRES_NUKE_UNITS,
punit, ptile))
== ACTION_NONE
&& (selected = select_actres_action_unit_on_stack(nmap, ACTRES_ATTACK,
punit, ptile))
== ACTION_NONE) {
return ACTION_NONE;
!= ACTION_NONE) {
if (kind != nullptr) {
*kind = ATK_UNITS;
}
return selected;
}
if ((selected = select_actres_action_unit_on_tile(nmap, ACTRES_NUKE,
punit, ptile))
!= ACTION_NONE) {
if (kind != nullptr) {
*kind = ATK_TILE;
}
return selected;
}
if ((selected = select_actres_action_unit_on_stack(nmap, ACTRES_ATTACK,
punit, ptile))
!= ACTION_NONE) {
if (kind != nullptr) {
*kind = ATK_UNITS;
}
return selected;
}
return selected;
return ACTION_NONE;
}
/**********************************************************************//**
......
if (can_unit_attack_tile(punit, NULL, ptile)
&& (pdef = get_defender(nmap, punit, ptile, NULL))
/* Action enablers might prevent attacking */
&& dai_select_tile_attack_action(nmap, punit, ptile) != ACTION_NONE) {
&& dai_select_tile_attack_action(nmap, punit, ptile, nullptr) != ACTION_NONE) {
/* See description of kill_desire() about these variables. */
int attack = unit_att_rating_now(punit);
int benefit = stack_cost(punit, pdef);
ai/default/daiunit.h
#define FC__DAIUNIT_H
/* common */
#include "actres.h"
#include "combat.h"
#include "fc_types.h"
#include "terrain.h"
......
enum gen_action dai_select_tile_attack_action(struct civ_map *nmap,
struct unit *punit,
struct tile *ptile);
struct tile *ptile,
enum action_target_kind *kind);
#endif /* FC__DAIUNIT_H */
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