Feature #229 ยป 0031-Granularity-Limit-city-founding-and-conquest-by-gove.patch
data/granularity/actions.ruleset | ||
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"NationGroup", "Barbarian", "Player", FALSE
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}
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[actionenabler_found_city]
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[actionenabler_found_city_tribal]
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action = "Found City"
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actor_reqs =
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{ "type", "name", "range"
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"UnitFlag", "Cities", "Local"
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"UnitState", "OnLivableTile", "Local"
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"MinMoveFrags", "5", "Local"
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{ "type", "name", "range", "present"
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"UnitFlag", "Cities", "Local", TRUE
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"UnitState", "OnLivableTile", "Local", TRUE
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"MinMoveFrags", "5", "Local", TRUE
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"Gov", "Tribal", "Player", TRUE
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"MinCities", "5", "Player", FALSE
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}
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target_reqs =
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{ "type", "name", "range", "present"
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"TerrainFlag", "NoCities", "Tile", FALSE
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}
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[actionenabler_found_city_despotism]
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action = "Found City"
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actor_reqs =
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{ "type", "name", "range", "present"
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"UnitFlag", "Cities", "Local", TRUE
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"UnitState", "OnLivableTile", "Local", TRUE
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"MinMoveFrags", "5", "Local", TRUE
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"Gov", "Despotism", "Player", TRUE
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}
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target_reqs =
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{ "type", "name", "range", "present"
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"TerrainFlag","NoCities","Tile",FALSE
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{ "type", "name", "range", "present"
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"TerrainFlag", "NoCities", "Tile", FALSE
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}
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[actionenabler_cultivate]
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... | ... | |
"Activity", "Fortified", "Local", FALSE
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}
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[actionenabler_conquer_city]
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[actionenabler_conquer_city_tribal]
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action = "Conquer City"
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actor_reqs =
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{ "type", "name", "range", "present"
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"UnitClassFlag", "CanOccupyCity", "Local", TRUE
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"UnitFlag", "NonMil", "Local", FALSE
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"DiplRel", "War", "Local", TRUE
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"MinMoveFrags", "1", "Local", TRUE
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"Gov", "Tribal", "Player", TRUE
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"MinCities", "5", "Player", FALSE
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}
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target_reqs =
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{ "type", "name", "range", "present"
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"MaxUnitsOnTile", "0", "Tile", TRUE
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}
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[actionenabler_conquer_city_despotism]
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action = "Conquer City"
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actor_reqs =
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{ "type", "name", "range", "present"
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"UnitClassFlag", "CanOccupyCity", "Local", TRUE
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"UnitFlag", "NonMil", "Local", FALSE
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"DiplRel", "War", "Local", TRUE
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"MinMoveFrags", "1", "Local", TRUE
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{ "type", "name", "range", "present"
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"UnitClassFlag", "CanOccupyCity", "Local", TRUE
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"UnitFlag", "NonMil", "Local", FALSE
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"DiplRel", "War", "Local", TRUE
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"MinMoveFrags", "1", "Local", TRUE
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"Gov", "Despotism", "Player", TRUE
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}
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target_reqs =
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{ "type", "name", "range", "present"
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"MaxUnitsOnTile", "0", "Tile", TRUE
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{ "type", "name", "range", "present"
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"MaxUnitsOnTile", "0", "Tile", TRUE
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}
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[actionenabler_gain_veterancy]
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data/granularity/governments.ruleset | ||
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ruler_female_title = _("?female:Usurper %s")
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helptext = _("\
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Anarchy happens between government changes.\
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Anarchy happens between government changes. \
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No new cities can be aqcuired during anarchy.\
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")
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;------------------------------------------------------------------------
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... | ... | |
ruler_female_title = _("Warlady %s")
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helptext = _("\
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This is the only available form of government.\
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The initial form of government. \
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Under tribalism the maximum nation size is five cities.\
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")
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;------------------------------------------------------------------------
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[government_despotism]
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name = _("Despotism")
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reqs =
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{ "type", "name", "range"
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"Tech", "Government", "Player"
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}
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graphic = "gov.despotism"
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graphic_alt = "-"
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ruler_male_title = _("Chief %s")
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ruler_female_title = _("?female:Chief %s")
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helptext = _("\
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Compared to tribalism, despotism gives some more power to the leader. \
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It's possible to control more than five cities.\
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")
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; /* <-- avoid gettext warnings
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