Bug #2100 » 0017-path-finding-Check-against-negative-EFT_VETERAN_BUIL.patch
| common/aicore/path_finding.c | ||
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const struct player *pplayer = param->owner;
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int veteran_level = get_unittype_bonus(pplayer, ptile, punittype,
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NULL, EFT_VETERAN_BUILD);
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int max_level = utype_veteran_levels(punittype) - 1;
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if (veteran_level >= utype_veteran_levels(punittype)) {
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veteran_level = utype_veteran_levels(punittype) - 1;
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}
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veteran_level = CLIP(0, veteran_level, max_level);
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/* Fill parameter. */
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param->start_tile = ptile;
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| common/aicore/pf_tools.c | ||
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{
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int veteran_level = get_unittype_bonus(powner, pstart_tile, punittype,
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NULL, EFT_VETERAN_BUILD);
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int max_level = utype_veteran_levels(punittype) - 1;
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if (veteran_level >= utype_veteran_levels(punittype)) {
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veteran_level = utype_veteran_levels(punittype) - 1;
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}
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veteran_level = CLIP(0, veteran_level, max_level);
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pft_fill_default_parameter(parameter, nmap, punittype);
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