Project

General

Profile

Feature #2134 ยป 0051-autoworkers.c-Replace-NULL-with-nullptr.patch

Marko Lindqvist, 08/13/2026 04:47 AM

View differences:

server/advisors/autoworkers.c
action_id aw_actions_extra[MAX_NUM_ACTIONS];
action_id aw_actions_rmextra[MAX_NUM_ACTIONS];
static struct timer *aw_timer = NULL;
static struct timer *aw_timer = nullptr;
/**********************************************************************//**
Free resources allocated for autoworkers system
......
void adv_workers_free(void)
{
timer_destroy(aw_timer);
aw_timer = NULL;
aw_timer = nullptr;
}
/**********************************************************************//**
......
int dep_count = 0;
struct extra_type *pextra;
if (proad == NULL) {
if (proad == nullptr) {
return 0;
}
......
is_slow[i] = (build_time == 0 || build_time > 5);
if (!real_road[i]) {
unit_list_iterate(tile1->units, punit) {
unit_list_iterate(tile1->units, punit) {
if (punit->activity == ACTIVITY_GEN_ROAD) {
/* If a road, or its dependency is being built here, consider as if it's already
* built. */
/* If a road, or its dependency is being built here,
* consider as if it's already built. */
int build_rnbr;
fc_assert(punit->activity_target != NULL);
fc_assert(punit->activity_target != nullptr);
build_rnbr = road_number(extra_road_get(punit->activity_target));
......
}
}
}
} unit_list_iterate_end;
} unit_list_iterate_end;
}
}
}
......
{
const struct player *owner = tile_owner(ptile);
if (NULL != owner && !pplayers_allied(owner, param->owner)) {
if (owner != nullptr && !pplayers_allied(owner, param->owner)) {
return TB_IGNORE;
}
......
The returned value is the goodness of the best tile and action found.
If this return value is > 0, then best_tile indicates the tile chosen,
bestact indicates the activity it wants to do, and path (if not NULL)
bestact indicates the activity it wants to do, and path (if not nullptr)
indicates the path to follow for the unit. If 0 is returned
then there are no worthwhile activities available.
......
state contains, for each tile, the unit id of the worker en route,
and the eta of this worker (if any). This information
is used to possibly displace this previously assigned worker.
if this array is NULL, workers are never displaced.
if this array is nullptr, workers are never displaced.
**************************************************************************/
adv_want worker_evaluate_improvements(const struct civ_map *nmap,
struct unit *punit,
......
int best_delay = 0;
/* Closest worker, if any, headed towards target tile */
struct unit *enroute = NULL;
struct unit *enroute = nullptr;
pft_fill_unit_parameter(&parameter, nmap, punit);
parameter.omniscience = !has_handicap(pplayer, H_MAP);
......
/* Now, consider various activities... */
aw_transform_action_iterate(act) {
struct extra_type *target = NULL;
enum extra_cause cause =
activity_to_extra_cause(action_id_get_activity(act));
enum extra_rmcause rmcause =
activity_to_extra_rmcause(action_id_get_activity(act));
struct extra_type *target = nullptr;
enum extra_cause cause
= activity_to_extra_cause(action_id_get_activity(act));
enum extra_rmcause rmcause
= activity_to_extra_rmcause(action_id_get_activity(act));
if (cause != EC_NONE) {
target = next_extra_for_tile(ptile, cause, pplayer,
......
proad = extra_road_get(pextra);
if (proad != NULL && road_provides_move_bonus(proad)) {
if (proad != nullptr && road_provides_move_bonus(proad)) {
int mc_multiplier = 1;
int mc_divisor = 1;
int old_move_cost = tile_terrain(ptile)->movement_cost * SINGLE_MOVE;
......
if (tile_has_extra(ptile, pold) && pold != pextra) {
struct road_type *po_road = extra_road_get(pold);
/* This ignores the fact that new road may be native to units that
* old road is not. */
/* This ignores the fact that new road may be native
* to units that old road is not. */
if (po_road->move_cost < old_move_cost) {
old_move_cost = po_road->move_cost;
}
......
/* Fill in dummy values. The callers should check if the return value
* is > 0 but this will avoid confusing them. */
*best_act = ACTIVITY_IDLE;
*best_tile = NULL;
*best_tile = nullptr;
}
if (ppath) {
if (*ppath != nullptr) {
pf_path_destroy(*ppath);
}
*ppath = *best_tile ? pf_map_path(pfm, *best_tile) : NULL;
*ppath = *best_tile ? pf_map_path(pfm, *best_tile) : nullptr;
}
pf_map_destroy(pfm);
......
struct pf_map *pfm;
struct pf_position pos;
int best_value = -1;
struct worker_task *best = NULL;
struct city *taskcity = NULL;
struct worker_task *best = nullptr;
struct city *taskcity = nullptr;
int dist = FC_INFINITY;
const struct civ_map *nmap = &(wld.map);
......
parameter.omniscience,
ptask->tgt, ptask->ptile)) {
/* Closest worker, if any, headed towards target tile */
struct unit *enroute = NULL;
struct unit *enroute = nullptr;
if (state) {
enroute = player_unit_by_number(pplayer,
......
*best_task = best;
if (ppath != NULL) {
if (*ppath != NULL) {
if (ppath != nullptr) {
if (*ppath != nullptr) {
pf_path_destroy(*ppath);
}
*ppath = best ? pf_map_path(pfm, best->ptile) : NULL;
*ppath = best ? pf_map_path(pfm, best->ptile) : nullptr;
}
pf_map_destroy(pfm);
......
{
struct worker_task *best_task;
enum unit_activity best_act;
struct tile *best_tile = NULL;
struct tile *best_tile = nullptr;
struct extra_type *best_target;
struct pf_path *path = NULL;
struct pf_path *path = nullptr;
struct city *taskcity;
/* Time it will take worker to complete its given task */
......
&& recursion > unit_list_size(pplayer->units) * 1.5) {
log_warn("Workers displacing each other recursing too much.");
adv_unit_new_task(punit, AUT_NONE, NULL);
adv_unit_new_task(punit, AUT_NONE, nullptr);
set_unit_activity(punit, ACTIVITY_IDLE, ACTION_NONE);
send_unit_info(NULL, punit);
send_unit_info(nullptr, punit);
return; /* Avoid further recursion. */
}
......
taskcity = worker_evaluate_city_requests(punit, &best_task, &path, state);
if (taskcity != NULL) {
if (path != NULL) {
if (taskcity != nullptr) {
if (path != nullptr) {
completion_time = pf_path_last_position(path)->turn;
}
......
clear_worker_task(taskcity, best_task);
}
if (path != NULL) {
if (path != nullptr) {
pf_path_destroy(path);
}
......
completion_time);
}
if (NULL != path) {
if (path != nullptr) {
pf_path_destroy(path);
}
}
......
{
/* Run the "autoworker" program */
if (punit->server.adv->task == AUT_AUTO_WORKER) {
struct pf_map *pfm = NULL;
struct pf_map *pfm = nullptr;
struct pf_parameter parameter;
bool working = FALSE;
struct unit *displaced;
......
int saved_id = punit->id;
struct tile *old_pos = unit_tile(punit);
displaced->goto_tile = NULL;
displaced->goto_tile = nullptr;
auto_worker_findwork(nmap, pplayer, displaced, state, recursion + 1);
if (NULL == player_unit_by_number(pplayer, saved_id)) {
if (player_unit_by_number(pplayer, saved_id) == nullptr) {
/* Actions of the displaced worker somehow caused this worker
* to die. (maybe by recursively giving control back to this unit)
*/
......
alive = adv_follow_path(punit, *ppath, best_tile);
if (alive && same_pos(unit_tile(punit), best_tile)
&& punit->moves_left > 0) {
&& punit->moves_left > 0) {
enum gen_action action = activity_default_action(best_act);
/* Reached destination and can start working immediately */
/* Reached destination and can start working immediately */
if (activity_requires_target(best_act)) {
unit_activity_handling_targeted(punit, best_act, best_target,
action);
} else {
unit_activity_handling(punit, best_act, action);
}
send_unit_info(NULL, punit); /* FIXME: Probably duplicate */
send_unit_info(nullptr, punit); /* FIXME: Probably duplicate */
UNIT_LOG(LOG_DEBUG, punit,
"reached its worksite and started work");
......
punit->moves_left);
}
pf_path_destroy(*ppath);
*ppath = NULL;
*ppath = nullptr;
} else {
UNIT_LOG(LOG_DEBUG, punit,
"does not find path (%d, %d) -> (%d, %d)",
......
state = fc_calloc(MAP_INDEX_SIZE, sizeof(*state));
aw_timer = timer_renew(aw_timer, TIMER_CPU, TIMER_DEBUG,
aw_timer != NULL ? NULL : "autoworkers");
aw_timer != nullptr ? nullptr : "autoworkers");
timer_start(aw_timer);
if (is_ai(pplayer)) {
    (1-1/1)