Bug #2136 ยป 0046-Qt-Correct-texts-on-Strike-Building-selection-dialog.patch
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int diplomat_id = actor->id;
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int diplomat_target_id = tcity->id;
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pfcn_void func;
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choice_dialog *cd = new choice_dialog(_("Sabotage"),
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_("Select Improvement to Sabotage"),
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gui()->game_tab_widget,
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diplomat_queue_handle_secondary);
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choice_dialog *cd;
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int nr = 0;
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struct astring stra = ASTRING_INIT;
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QList<QVariant> actor_and_target;
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if (paction->result == ACTRES_STRIKE_BUILDING) {
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cd = new choice_dialog(_("Strike"),
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_("Select Improvement to Strike"),
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gui()->game_tab_widget,
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diplomat_queue_handle_secondary);
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} else {
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cd = new choice_dialog(_("Sabotage"),
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_("Select Improvement to Sabotage"),
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gui()->game_tab_widget,
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diplomat_queue_handle_secondary);
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}
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// Should be set before sending request to the server.
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fc_assert(is_more_user_input_needed);
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