Feature #243 ยป 0043-Granularity-Add-Central-Rock-Pile.patch
data/granularity/buildings.ruleset | ||
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Does not affect citizens made unhappy by military activity.\
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")
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[building_rock_pile]
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name = _("Central Rock Pile")
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genus = "SmallWonder"
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reqs =
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{ "type", "name", "range"
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; No requirements
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}
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graphic = "b.rock_pile"
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graphic_alt = "b.palace"
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graphic_alt2 = "-"
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obsolete_by =
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{ "type", "name", "range"
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}
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build_cost = 500
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upkeep = 0
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sabotage = 100
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sound = "b_rock_pile"
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sound_alt = "b_generic"
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sound_alt2 = "-"
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helptext = _("\
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This Rock Pile marks the spot where your people first settled, and found a city. \
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It marks your capital city until you have more fitting building to do so.\
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")
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[building_throne]
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name = _("Throne")
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genus = "SmallWonder"
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data/granularity/effects.ruleset | ||
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"OutputType", "Trade", "Local"
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}
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[effect_capital]
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[effect_rock_pile_capital]
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type = "Capital_City"
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value = 1
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reqs =
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{ "type", "name", "range", "present"
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"Building", "Throne", "Player", FALSE
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"Building", "Central Rock Pile", "City", TRUE
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}
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[effect_rock_pile_gov_center]
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type = "Gov_Center"
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value = 1
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reqs =
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{ "type", "name", "range", "present"
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"Building", "Throne", "Player", FALSE
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"Building", "Central Rock Pile", "City", TRUE
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}
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[effect_throne_capital]
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type = "Capital_City"
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value = 1
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reqs =
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{ "type", "name", "range"
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"Building", "Throne", "City"
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}
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[effect_throne_gov_center]
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type = "Gov_Center"
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value = 1
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reqs =
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{ "type", "name", "range"
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"Building", "Throne", "City"
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data/granularity/game.ruleset | ||
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[options]
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global_init_techs = ""
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global_init_buildings = ""
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global_init_buildings = "Central Rock Pile"
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[tileset]
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; If preferred tileset is set, clients that support the feature will suggest
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