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Feature #2138 ยป 0049-script_server.c-Replace-NULL-with-nullptr.patch

Marko Lindqvist, 08/16/2026 06:30 PM

View differences:

server/scripting/script_server.c
/***********************************************************************//**
Lua virtual machine states.
***************************************************************************/
static struct fc_lua *fcl_main = NULL;
static struct fc_lua *fcl_unsafe = NULL;
static struct fc_lua *fcl_main = nullptr;
static struct fc_lua *fcl_unsafe = nullptr;
/***********************************************************************//**
Optional game script code (useful for scenarios).
***************************************************************************/
static char *script_server_code = NULL;
static char *script_server_code = nullptr;
static void script_server_vars_init(void);
static void script_server_vars_free(void);
......
fc_stat(filename, &stats);
ffile = fc_fopen(filename, "r");
if (ffile != NULL) {
if (ffile != nullptr) {
int len;
buffer = fc_malloc(stats.st_size + 1);
......
***************************************************************************/
static void script_server_code_init(void)
{
script_server_code = NULL;
script_server_code = nullptr;
}
/***********************************************************************//**
......
{
if (script_server_code) {
free(script_server_code);
script_server_code = NULL;
script_server_code = nullptr;
}
}
......
***************************************************************************/
bool script_server_init(void)
{
if (fcl_main != NULL) {
fc_assert_ret_val(fcl_main->state != NULL, FALSE);
if (fcl_main != nullptr) {
fc_assert_ret_val(fcl_main->state != nullptr, FALSE);
return TRUE;
}
fcl_main = luascript_new(NULL, TRUE);
if (fcl_main == NULL) {
fcl_main = luascript_new(nullptr, TRUE);
if (fcl_main == nullptr) {
luascript_destroy(fcl_main);
fcl_main = NULL;
fcl_main = nullptr;
return FALSE;
}
......
script_server_functions_define();
/* Add the unsafe instance. */
fcl_unsafe = luascript_new(NULL, FALSE);
if (fcl_unsafe == NULL) {
fcl_unsafe = luascript_new(nullptr, FALSE);
if (fcl_unsafe == nullptr) {
luascript_destroy(fcl_unsafe);
fcl_unsafe = NULL;
fcl_unsafe = nullptr;
return FALSE;
}
......
***************************************************************************/
void script_server_free(void)
{
if (fcl_main != NULL) {
if (fcl_main != nullptr) {
script_server_code_free();
script_server_vars_free();
/* luascript_signal_free() is called by luascript_destroy(). */
luascript_destroy(fcl_main);
fcl_main = NULL;
fcl_main = nullptr;
}
if (fcl_unsafe != NULL) {
if (fcl_unsafe != nullptr) {
/* luascript_signal_free() is called by luascript_destroy(). */
luascript_destroy(fcl_unsafe);
fcl_unsafe = NULL;
fcl_unsafe = nullptr;
}
}
......
* starting from 0. */
depr = luascript_signal_create(fcl_main, "turn_started", 2,
API_TYPE_INT, API_TYPE_INT);
deprecate_signal(depr, "turn_started", "turn_begin", "3.0", NULL);
deprecate_signal(depr, "turn_started", "turn_begin", "3.0", nullptr);
luascript_signal_create(fcl_main, "player_phase_begin", 2,
API_TYPE_PLAYER, API_TYPE_BOOL);
......
/* Deprecated form of the 'city_size_change' signal for the case of growth. */
depr = luascript_signal_create(fcl_main, "city_growth", 2,
API_TYPE_CITY, API_TYPE_INT);
deprecate_signal(depr, "city_growth", "city_size_change", "2.6", NULL);
deprecate_signal(depr, "city_growth", "city_size_change", "2.6", nullptr);
/* Only includes units built in cities, for now. */
luascript_signal_create(fcl_main, "unit_built", 2,
......
* conquest. */
depr = luascript_signal_create(fcl_main, "city_lost", 3,
API_TYPE_CITY, API_TYPE_PLAYER, API_TYPE_PLAYER);
deprecate_signal(depr, "city_lost", "city_transferred", "2.6", NULL);
deprecate_signal(depr, "city_lost", "city_transferred", "2.6", nullptr);
luascript_signal_create(fcl_main, "hut_enter", 2,
API_TYPE_UNIT, API_TYPE_STRING);
......
* support. */
depr = luascript_signal_create(fcl_main, "disaster", 2,
API_TYPE_DISASTER, API_TYPE_CITY);
deprecate_signal(depr, "disaster", "disaster_occurred", "2.6", NULL);
deprecate_signal(depr, "disaster", "disaster_occurred", "2.6", nullptr);
luascript_signal_create(fcl_main, "achievement_gained", 3,
API_TYPE_ACHIEVEMENT, API_TYPE_PLAYER,
......
API_TYPE_ACTION,
API_TYPE_UNIT, API_TYPE_TILE);
deprecate_signal(depr, "action_started_unit_units",
"action_started_unit_stack", "3.3", NULL);
"action_started_unit_stack", "3.3", nullptr);
luascript_signal_create(fcl_main, "action_finished_unit_units", 4,
API_TYPE_ACTION, API_TYPE_BOOL,
API_TYPE_UNIT, API_TYPE_TILE);
deprecate_signal(depr, "action_finished_unit_units",
"action_finished_unit_stack", "3.3", NULL);
"action_finished_unit_stack", "3.3", nullptr);
luascript_signal_create(fcl_main, "action_started_unit_city", 3,
API_TYPE_ACTION,
    (1-1/1)