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Bug #2161 » 0005-savegame-Fix-Heap-Buffer-Overflow-in-worklist_load.patch

S3_1, S3_0 - Marko Lindqvist, 08/25/2026 03:15 AM

View differences:

server/savegame/savegame2.c
worklist_init(pwl);
pwl->length = secfile_lookup_int_default(file, 0,
"%s.wl_length", path_str);
if (pwl->length > wlist_max_length) {
log_sg("worklist length %d, while player's max worklist length %d.",
pwl->length, wlist_max_length);
pwl->length = wlist_max_length;
}
for (i = 0; i < pwl->length; i++) {
kind = secfile_lookup_str(file, "%s.wl_kind%d", path_str, i);
......
wlist_max_length = MAX(wlist_max_length, wl_length);
}
if (wlist_max_length > MAX_LEN_WORKLIST) {
log_sg("wlist_max_length %d over MAX_LEN_WORKLIST (%d)",
wlist_max_length, MAX_LEN_WORKLIST);
wlist_max_length = MAX_LEN_WORKLIST;
}
/* Load all cities of the player. */
for (i = 0; i < ncities; i++) {
char buf[32];
server/savegame/savegame3.c
worklist_init(pwl);
pwl->length = secfile_lookup_int_default(file, 0,
"%s.wl_length", path_str);
if (pwl->length > wlist_max_length) {
log_sg("worklist length %d, while player's max worklist length %d.",
pwl->length, wlist_max_length);
pwl->length = wlist_max_length;
}
for (i = 0; i < pwl->length; i++) {
kind = secfile_lookup_str(file, "%s.wl_kind%d", path_str, i);
......
wlist_max_length = MAX(wlist_max_length, wl_length);
}
if (wlist_max_length > MAX_LEN_WORKLIST) {
log_sg("wlist_max_length %d over MAX_LEN_WORKLIST (%d)",
wlist_max_length, MAX_LEN_WORKLIST);
wlist_max_length = MAX_LEN_WORKLIST;
}
/* Load all cities of the player. */
for (i = 0; i < ncities; i++) {
char buf[32];
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