Feature #2229 ยป 0067-Remove-double-spaces-from-Engineers-helptext.patch
| data/civ2/units.ruleset | ||
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roles = "Settlers", "WorkerStartUnit", "CitiesStartUnit"
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helptext = _("\
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Engineers are similar to Settlers, but they work twice as fast and\
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move twice as fast. Engineers may also perform major terrain\
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move twice as fast. Engineers may also perform major terrain\
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transformations (for example, converting Tundra into Desert) which\
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are beyond the capabilities of Settlers; see the Terrain\
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Alterations section for more details.\
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"), _("\
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TIP 1: Upgrade Settlers to Engineers when possible, as Engineers\
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TIP 1: Upgrade Settlers to Engineers when possible, as Engineers\
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require the same resources as ordinary Settlers.\
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"), _("\
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TIP 2: If you manage to build Leonardo's Workshop, research\
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Explosives before the Workshop becomes obsolete. This way,\
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TIP 2: If you manage to build Leonardo's Workshop, research\
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Explosives before the Workshop becomes obsolete. This way,\
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your Settler units will be upgraded for free.\
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")
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| data/classic/units.ruleset | ||
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on a tile surrounded by sufficient existing land). See the\
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Terrain Alterations section for more details.\
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"), _("\
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TIP 1: Upgrade Workers to Engineers when possible, as Engineers\
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TIP 1: Upgrade Workers to Engineers when possible, as Engineers\
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require the same resources as ordinary Workers.\
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"), _("\
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TIP 2: If you manage to build Leonardo's Workshop, research\
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Explosives before the Workshop becomes obsolete. This way,\
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TIP 2: If you manage to build Leonardo's Workshop, research\
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Explosives before the Workshop becomes obsolete. This way,\
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your Workers units will be upgraded for free.\
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")
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| data/goldkeep/units.ruleset | ||
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on a tile surrounded by sufficient existing land). See the\
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Terrain Alterations section for more details.\
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"), _("\
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TIP 1: Upgrade Workers to Engineers when possible, as Engineers\
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|
TIP 1: Upgrade Workers to Engineers when possible, as Engineers\
|
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|
require the same resources as ordinary Workers.\
|
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|
"), _("\
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TIP 2: If you manage to build Leonardo's Workshop, research\
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|
Explosives before the Workshop becomes obsolete. This way,\
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TIP 2: If you manage to build Leonardo's Workshop, research\
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|
Explosives before the Workshop becomes obsolete. This way,\
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your Workers units will be upgraded for free.\
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")
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| data/multiplayer/units.ruleset | ||
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on a tile surrounded by sufficient existing land). See the\
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Terrain Alterations section for more details.\
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"), _("\
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TIP 1: Upgrade Workers to Engineers when possible, as Engineers\
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|
TIP 1: Upgrade Workers to Engineers when possible, as Engineers\
|
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|
require the same resources as ordinary Workers.\
|
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|
"), _("\
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TIP 2: If you manage to build Leonardo's Workshop, research\
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|
Explosives before the Workshop becomes obsolete. This way,\
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TIP 2: If you manage to build Leonardo's Workshop, research\
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|
Explosives before the Workshop becomes obsolete. This way,\
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your Workers units will be upgraded for free.\
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")
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