Feature #2224 ยป 0069-texaiplayer.c-Replace-NULL-with-nullptr.patch
| ai/tex/texaiplayer.c | ||
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**************************************************************************/
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void texai_map_alloc(void)
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{
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texai_send_msg(TEXAI_MSG_MAP_ALLOC, NULL, NULL);
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texai_send_msg(TEXAI_MSG_MAP_ALLOC, nullptr, nullptr);
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}
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/**********************************************************************//**
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| ... | ... | |
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**************************************************************************/
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void texai_map_free(void)
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{
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texai_send_msg(TEXAI_MSG_MAP_FREE, NULL, NULL);
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texai_send_msg(TEXAI_MSG_MAP_FREE, nullptr, nullptr);
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}
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/**********************************************************************//**
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| ... | ... | |
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texai_city_worker_requests_create(ait, msg->plr, pcity);
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texai_city_worker_wants(ait, msg->plr, pcity);
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if (tex_city != NULL) {
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if (tex_city != nullptr) {
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choice = military_advisor_choose_build(ait, texai_map_get(),
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msg->plr, tex_city,
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texai_player_units);
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| ... | ... | |
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} city_list_iterate_safe_end;
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fc_mutex_release(&game.server.mutexes.city_list);
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texai_send_req(TEXAI_REQ_TURN_DONE, msg->plr, NULL);
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texai_send_req(TEXAI_REQ_TURN_DONE, msg->plr, nullptr);
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break;
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case TEXAI_MSG_TILE_INFO:
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| ... | ... | |
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/* Default AI */
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dai_data_close(ait, pplayer);
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if (player_data != NULL) {
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player_set_ai_data(pplayer, ait, NULL);
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if (player_data != nullptr) {
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player_set_ai_data(pplayer, ait, nullptr);
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unit_list_destroy(player_data->units);
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city_list_destroy(player_data->cities);
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FC_FREE(player_data);
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| ... | ... | |
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exthrai.num_players);
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if (exthrai.num_players <= 0) {
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texai_send_msg(TEXAI_MSG_THR_EXIT, pplayer, NULL);
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texai_send_msg(TEXAI_MSG_THR_EXIT, pplayer, nullptr);
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fc_thread_wait(&exthrai.ait);
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exthrai.thread_running = FALSE;
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| ... | ... | |
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= (struct texai_build_choice_req *)(req->data);
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struct city *pcity = game_city_by_number(choice_req->city_id);
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if (pcity != NULL && city_owner(pcity) == req->plr) {
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if (pcity != nullptr && city_owner(pcity) == req->plr) {
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adv_choice_copy(&(def_ai_city_data(pcity, ait)->choice),
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&(choice_req->choice));
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FC_FREE(choice_req);
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