Feature #2261 ยป 0067-Add-server-settings-armisticelength-and-ceasefirelen.patch
| common/game.h | ||
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#define GAME_MIN_REVOLUTION_LENGTH 1
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#define GAME_MAX_REVOLUTION_LENGTH 20
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#define GAME_DEFAULT_ARMISTICE_LENGTH 16
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#define GAME_MIN_ARMISTICE_LENGTH 1
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#define GAME_MAX_ARMISTICE_LENGTH 100
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#define GAME_DEFAULT_CEASEFIRE_LENGTH 16
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#define GAME_MIN_CEASEFIRE_LENGTH 1
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#define GAME_MAX_CEASEFIRE_LENGTH 100
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#define GAME_DEFAULT_START_YEAR -4000
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#define GAME_DEFAULT_AIRLIFTINGSTYLE AIRLIFTING_CLASSICAL
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| common/networking/packets.def | ||
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BOOL airlift_from_always_enabled;
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BOOL airlift_to_always_enabled;
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UINT8 angrycitizen;
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UINT8 armistice_length;
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SINT16 base_pollution;
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UINT16 base_tech_cost;
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UINT16 min_tech_cost;
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| ... | ... | |
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BORDERS_MODE borders;
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UINT32 base_bribe_cost;
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CARAVAN_BONUS_STYLE caravan_bonus_style;
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UINT8 ceasefire_length;
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UINT32 culture_vic_points;
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UINT16 culture_vic_lead;
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UINT16 culture_migration_pml;
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| server/diplhand.c | ||
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#include "diplhand.h"
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/* FIXME: Should this be put in a ruleset somewhere? */
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#define TURNS_LEFT 16
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/**********************************************************************//**
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Calls treaty_evaluate function if such is set for AI player.
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**************************************************************************/
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| ... | ... | |
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pdest_seen_units = get_units_seen_via_ally(pdest, pgiver);
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}
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set_diplstate_type(ds_giverdest, ds_destgiver, DS_CEASEFIRE);
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ds_giverdest->turns_left = TURNS_LEFT;
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ds_destgiver->turns_left = TURNS_LEFT;
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ds_giverdest->turns_left = game.info.ceasefire_length;
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ds_destgiver->turns_left = game.info.ceasefire_length;
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notify_player(pgiver, NULL, E_TREATY_CEASEFIRE, ftc_server,
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_("You agree on a cease-fire with %s."),
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player_name(pdest));
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| ... | ... | |
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pdest_seen_units = get_units_seen_via_ally(pdest, pgiver);
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}
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set_diplstate_type(ds_giverdest, ds_destgiver, DS_ARMISTICE);
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ds_giverdest->turns_left = TURNS_LEFT;
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ds_destgiver->turns_left = TURNS_LEFT;
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ds_giverdest->turns_left = game.info.armistice_length;
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ds_destgiver->turns_left = game.info.armistice_length;
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notify_player(pgiver, NULL, E_TREATY_PEACE, ftc_server,
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/* TRANS: ... the Poles ... Polish territory */
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PL_("You agree on an armistice with the %s. In %d turn, "
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| ... | ... | |
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"it will become a peace treaty. Move any "
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"military units out of %s territory to avoid them "
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"being disbanded.",
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TURNS_LEFT),
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game.info.armistice_length),
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nation_plural_for_player(pdest),
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TURNS_LEFT,
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game.info.armistice_length,
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nation_adjective_for_player(pdest));
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notify_player(pdest, NULL, E_TREATY_PEACE, ftc_server,
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/* TRANS: ... the Poles ... Polish territory */
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"it will become a peace treaty. Move any "
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"military units out of %s territory to avoid them "
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"being disbanded.",
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TURNS_LEFT),
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game.info.armistice_length),
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nation_plural_for_player(pgiver),
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TURNS_LEFT,
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game.info.armistice_length,
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nation_adjective_for_player(pgiver));
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if (old_diplstate == DS_ALLIANCE) {
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update_players_after_alliance_breakup(pgiver, pdest,
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| server/settings.c | ||
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GAME_MIN_REVOLUTION_LENGTH, GAME_MAX_REVOLUTION_LENGTH,
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GAME_DEFAULT_REVOLUTION_LENGTH)
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GEN_INT("armisticelength", game.info.armistice_length,
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SSET_RULES_FLEXIBLE, SSET_MILITARY, SSET_RARE,
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ALLOW_NONE, ALLOW_BASIC,
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N_("Length of armistice"),
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N_("Timee before an armistice turns in to a peace treaty."),
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nullptr, nullptr, nullptr,
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GAME_MIN_ARMISTICE_LENGTH, GAME_MAX_ARMISTICE_LENGTH,
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GAME_DEFAULT_ARMISTICE_LENGTH)
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GEN_INT("ceasefirelength", game.info.ceasefire_length,
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SSET_RULES_FLEXIBLE, SSET_MILITARY, SSET_RARE,
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ALLOW_NONE, ALLOW_BASIC,
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N_("Length of cease-fire"),
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N_("Time before a cease-fire reverts back to full war."),
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nullptr, nullptr, nullptr,
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GAME_MIN_CEASEFIRE_LENGTH, GAME_MAX_CEASEFIRE_LENGTH,
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GAME_DEFAULT_CEASEFIRE_LENGTH)
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GEN_BOOL("fogofwar", game.info.fogofwar,
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SSET_RULES, SSET_MILITARY, SSET_RARE, ALLOW_NONE, ALLOW_BASIC,
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N_("Whether to enable fog of war"),
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