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Bug #2198 ยป 0072-Qt-Support-Surgical-Strike-Production-at-the-choice-.patch

Marko Lindqvist, 09/23/2026 06:14 PM

View differences:

client/gui-qt/dialogs.cpp
extern void popdown_endgame_report();
static void spy_request_strike_bld_list(QVariant data1, QVariant data2);
static void spy_request_strike_production(QVariant data1, QVariant data2);
static void diplomat_incite(QVariant data1, QVariant data2);
static void diplomat_incite_escape(QVariant data1, QVariant data2);
static void spy_request_sabotage_list(QVariant data1, QVariant data2);
......
action_function[ACTION_CONQUER_CITY_SHRINK3] = conquer_city_shrink3;
action_function[ACTION_CONQUER_CITY_SHRINK4] = conquer_city_shrink4;
action_function[ACTION_STRIKE_BUILDING] = spy_request_strike_bld_list;
action_function[ACTION_STRIKE_PRODUCTION] = spy_request_strike_production;
action_function[ACTION_NUKE_CITY] = nuke_city;
// Unit acting against a unit target.
......
}
/***********************************************************************//**
Action request sabotage list for choice dialog
Action request "Surgical Strike Production" for choice dialog
***************************************************************************/
static void spy_request_strike_production(QVariant data1, QVariant data2)
{
int actor_id = data1.toInt();
int target_id = data2.toInt();
if (game_unit_by_number(actor_id) != nullptr
&& game_city_by_number(target_id) != nullptr) {
request_do_action(ACTION_STRIKE_PRODUCTION,
actor_id, target_id, 0, "");
}
}
/***********************************************************************//**
Action request sabotage list for choice dialog
***************************************************************************/
static void spy_request_sabotage_list(QVariant data1, QVariant data2)
{
    (1-1/1)