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Feature #2171 ยป 0069-random_movements-Use-select_actres_action_unit_on_ti.patch

Marko Lindqvist, 09/26/2026 01:50 AM

View differences:

server/unittools.c
if (unit_perform_action(pplayer, id, tile_index(dest), NO_TARGET,
"", act, ACT_REQ_RULES)) {
moved = TRUE;
break;
}
}
if (!moved) {
if (is_action_enabled_unit_on_tile(nmap, ACTION_UNIT_MOVE, punit, dest,
nullptr)) {
act = select_actres_action_unit_on_tile(nmap, ACTRES_UNIT_MOVE,
punit, dest);
if (act != ACTION_NONE) {
if (unit_perform_action(pplayer, id, tile_index(dest),
NO_TARGET, "", ACTION_UNIT_MOVE,
ACT_REQ_RULES)) {
moved = TRUE;
}
} else if (is_action_enabled_unit_on_tile(nmap, ACTION_UNIT_MOVE2,
punit, dest, nullptr)) {
if (unit_perform_action(pplayer, id, tile_index(dest),
NO_TARGET, "", ACTION_UNIT_MOVE2,
ACT_REQ_RULES)) {
moved = TRUE;
}
} else if (is_action_enabled_unit_on_tile(nmap, ACTION_UNIT_MOVE3,
punit, dest, nullptr)) {
if (unit_perform_action(pplayer, id, tile_index(dest),
NO_TARGET, "", ACTION_UNIT_MOVE3,
ACT_REQ_RULES)) {
NO_TARGET, "", act, ACT_REQ_RULES)) {
moved = TRUE;
}
}
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