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Feature #2288 ยป 0080-granularity-Add-Biplane-unit.patch

Marko Lindqvist, 10/04/2026 10:43 AM

View differences:

data/granularity/actions.ruleset
; Will performing this action always consume the actor unit?
found_city_consuming_always = TRUE
; The maximum distance from the actor unit to the center of the
; scouted area. The value 1 means that the tile must be a tile
; adjacent to the actor unit. The special value "unlimited" lifts the
; maximum distance restriction.
scout_max_range = 6
; Blank ruleset defined user actions.
; See the section "Ruleset defined actions" in doc/README.actions
; Example: set up "User Action 1"
......
action = "Teleport"
ui_name = _("%sRelocate%s")
[action_recon]
action = "Scout"
ui_name = _("Re%scon%s")
; /* <-- avoid gettext warnings
;
......
[enabler_bombard]
action = "Bombard"
actor_reqs =
{ "type", "name", "range"
"UnitClass", "Air", "Local"
"MinMoveFrags", "5", "Local"
{ "type", "name", "range"
"UnitType", "Bomber", "Local"
"MinMoveFrags", "5", "Local"
}
[enabler_recon]
action = "Scout"
actor_reqs =
{ "type", "name", "range"
"UnitType", "Biplane", "Local"
"MinMoveFrags", "5", "Local"
}
[enabler_fortify]
data/granularity/effects.ruleset
"Action", "Surgical Strike Building", "Local", TRUE
}
[effect_action_success_recon]
type = "Action_Success_Actor_Move_Cost"
value = 65535
reqs =
{ "type", "name", "range", "present"
"Action", "Scout", "Local", TRUE
}
[effect_no_tools]
type = "Output_Bonus"
value = -50
data/granularity/techs.ruleset
or 25% full when city shrinks.\
")
[advance_radio]
name = _("Radio")
req1 = "Flight"
req2 = "None"
flags = ""
graphic = "a.radio"
graphic_alt = "-"
;helptext =
[advance_road_building]
name = _("Road Building")
req1 = "None"
data/granularity/units.ruleset
Bounty Hunters are able to capture all enemy units.\
")
[unit_biplane]
name = _("Biplane")
class = "Air"
reqs =
{ "type", "name", "range"
"Tech", "Flight", "Player"
}
obsolete_by = "None"
graphic = "u.biplane"
graphic_alt = "u.fighter"
sound_move = "m_biplane"
sound_move_alt = "m_generic"
sound_fight = "f_biplane"
sound_fight_alt = "f_generic"
build_cost = 10000
pop_cost = 0
attack = 50
defense = 50
hitpoints = 20
firepower = 1
move_rate = 100
bombard_rate = 8
vision_radius_sq = 2
transport_cap = 0
fuel = 0
uk_happy = 0
uk_shield = 100
uk_food = 0
uk_gold = 0
tp_defense = "Alight"
;flags =
;roles =
helptext = _("\
Unit capable of recon missions.\
")
[unit_bomber]
name = _("Bomber")
class = "Air"
reqs =
{ "type", "name", "range"
"Tech", "Flight", "Player"
"Tech", "Radio", "Player"
}
obsolete_by = "None"
graphic = "u.bomber"
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