Project

General

Profile

Bug #2287 ยป 0090-README.actions-Unify-indentation.patch

Marko Lindqvist, 10/11/2026 12:48 AM

View differences:

doc/README.actions
* the target city contains 0 units (!)
"Conquer City Shrink 2" - Shrink target city by one and conquer it.
* any action listed in conquer_city_shrink_2_blocked_by must be impossible
* A copy of "Conquer City Shrink".
* See "Conquer City Shrink" for everything else.
* any action listed in conquer_city_shrink_2_blocked_by must be impossible
* A copy of "Conquer City Shrink".
* See "Conquer City Shrink" for everything else.
"Conquer City Shrink 3" - Shrink target city by one and conquer it.
* any action listed in conquer_city_shrink_3_blocked_by must be impossible
* A copy of "Conquer City Shrink".
* See "Conquer City Shrink" for everything else.
* any action listed in conquer_city_shrink_3_blocked_by must be impossible
* A copy of "Conquer City Shrink".
* See "Conquer City Shrink" for everything else.
"Conquer City Shrink 4" - Shrink target city by one and conquer it.
* any action listed in conquer_city_shrink_4_blocked_by must be impossible
* A copy of "Conquer City Shrink".
* See "Conquer City Shrink" for everything else.
* any action listed in conquer_city_shrink_4_blocked_by must be impossible
* A copy of "Conquer City Shrink".
* See "Conquer City Shrink" for everything else.
"Surgical Strike Building" - Destroy a specific building.
* actor must be aware that the target exists
* the actor unit must be on a tile next to the target.
"Surgical Strike Production" - Destroy the city production.
* actor must be aware that the target exists
* the actor unit must be on a tile next to the target.
* actor must be aware that the target exists
* the actor unit must be on a tile next to the target.
Actions done by a unit against another unit
===========================================
......
* See "Build Irrigation" for everything else.
"Transport Disembark" - Exit transport to target tile.
* the actor unit must be on a tile next to the target.
* the actor unit has at least one move fragment left (!)
* actor must be transported (!)
* the actor unit's transport must be in a city or in a native base if the
transport's unit class has the Unreachable unit class flag and the
actor's unit type doesn't list the target's unit class in disembarks.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* actor unit must be able to exist outside of a transport at the target
tile.
* actor unit must be able to move to the target tile.
* the target tile isn't blocked for the actor unit by some other unit's
zone of control (ZOC)
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
* the actor unit must be on a tile next to the target.
* the actor unit has at least one move fragment left (!)
* actor must be transported (!)
* the actor unit's transport must be in a city or in a native base if the
transport's unit class has the Unreachable unit class flag and the
actor's unit type doesn't list the target's unit class in disembarks.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* actor unit must be able to exist outside of a transport at the target
tile.
* actor unit must be able to move to the target tile.
* the target tile isn't blocked for the actor unit by some other unit's
zone of control (ZOC)
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
"Transport Disembark 2" - Exit transport to target tile.
* A copy of "Transport Disembark".
* See "Transport Disembark" for everything else.
* A copy of "Transport Disembark".
* See "Transport Disembark" for everything else.
"Transport Disembark 3" - Exit transport to target tile.
* A copy of "Transport Disembark".
* See "Transport Disembark" for everything else.
* A copy of "Transport Disembark".
* See "Transport Disembark" for everything else.
"Transport Disembark 4" - Exit transport to target tile.
* A copy of "Transport Disembark".
* See "Transport Disembark" for everything else.
* A copy of "Transport Disembark".
* See "Transport Disembark" for everything else.
"Enter Hut" - Enter a Hut, destroying it in the process.
* the actor unit must be on a tile next to the target.
* the actor unit has at least one move fragment left (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to move to the target tile.
* the actor unit's current transport, if the actor unit is transported,
must be in a city or in a base native to the current transport if the
current transport's unit class has the Unreachable unit class flag and
the actor's unit type doesn't list the current transport's unit class in
disembarks.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile has an extra with "Enter" in its rmcauses (a Hut)
* the target tile's Hut's rmreqs must be fulfilled
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
* the target tile isn't blocked for the actor unit by some other unit's
zone of control (ZOC)
* the actor unit must be on a tile next to the target.
* the actor unit has at least one move fragment left (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to move to the target tile.
* the actor unit's current transport, if the actor unit is transported,
must be in a city or in a base native to the current transport if the
current transport's unit class has the Unreachable unit class flag and
the actor's unit type doesn't list the current transport's unit class in
disembarks.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile has an extra with "Enter" in its rmcauses (a Hut)
* the target tile's Hut's rmreqs must be fulfilled
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
* the target tile isn't blocked for the actor unit by some other unit's
zone of control (ZOC)
"Enter Hut 2" - Enter a Hut, destroying it in the process.
* A copy of "Enter Hut"
* See "Enter Hut" for everything else.
* A copy of "Enter Hut"
* See "Enter Hut" for everything else.
"Enter Hut 3" - Enter a Hut, destroying it in the process.
* A copy of "Enter Hut"
* See "Enter Hut" for everything else.
* A copy of "Enter Hut"
* See "Enter Hut" for everything else.
"Enter Hut 4" - Enter a Hut, destroying it in the process.
* A copy of "Enter Hut"
* See "Enter Hut" for everything else.
* A copy of "Enter Hut"
* See "Enter Hut" for everything else.
"Frighten Hut" - Frighten a Hut, destroying it in the process.
* the actor unit must be on a tile next to the target.
* the actor unit has the unit class flag "HutFrighten" (!)
* the actor unit has at least one move fragment left (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to move to the target tile.
* the actor unit's current transport, if the actor unit is transported,
must be in a city or in a base native to the current transport if the
current transport's unit class has the Unreachable unit class flag and
the actor's unit type doesn't list the current transport's unit class in
disembarks.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile has an extra with "Enter" in its rmcauses (a Hut)
* the target tile's Hut's rmreqs must be fulfilled
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
* the target tile isn't blocked for the actor unit by some other unit's
zone of control (ZOC)
* the actor unit must be on a tile next to the target.
* the actor unit has the unit class flag "HutFrighten" (!)
* the actor unit has at least one move fragment left (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to move to the target tile.
* the actor unit's current transport, if the actor unit is transported,
must be in a city or in a base native to the current transport if the
current transport's unit class has the Unreachable unit class flag and
the actor's unit type doesn't list the current transport's unit class in
disembarks.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile has an extra with "Enter" in its rmcauses (a Hut)
* the target tile's Hut's rmreqs must be fulfilled
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
* the target tile isn't blocked for the actor unit by some other unit's
zone of control (ZOC)
"Frighten Hut 2" - Frighten a Hut, destroying it in the process.
* A copy of "Frighten Hut"
* See "Frighten Hut" for everything else.
* A copy of "Frighten Hut"
* See "Frighten Hut" for everything else.
"Frighten Hut 3" - Frighten a Hut, destroying it in the process.
* A copy of "Frighten Hut"
* See "Frighten Hut" for everything else.
* A copy of "Frighten Hut"
* See "Frighten Hut" for everything else.
"Frighten Hut 4" - Frighten a Hut, destroying it in the process.
* A copy of "Frighten Hut"
* See "Frighten Hut" for everything else.
* A copy of "Frighten Hut"
* See "Frighten Hut" for everything else.
"Unit Move" - a regular move to the target tile.
* any action listed in move_blocked_by must be impossible
* the actor unit must be on a tile next to the target.
* the actor unit has at least one move fragment left (!)
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
* the target tile isn't blocked for the actor unit by some other unit's
zone of control (ZOC)
* any action listed in move_blocked_by must be impossible
* the actor unit must be on a tile next to the target.
* the actor unit has at least one move fragment left (!)
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
* the target tile isn't blocked for the actor unit by some other unit's
zone of control (ZOC)
"Unit Move 2" - a regular move to the target tile.
* any action listed in move_2_blocked_by must be impossible
* A copy of "Unit Move"
* See "Unit Move" for everything else.
* any action listed in move_2_blocked_by must be impossible
* A copy of "Unit Move"
* See "Unit Move" for everything else.
"Unit Move 3" - a regular move to the target tile.
* any action listed in move_3_blocked_by must be impossible
* A copy of "Unit Move"
* See "Unit Move" for everything else.
* any action listed in move_3_blocked_by must be impossible
* A copy of "Unit Move"
* See "Unit Move" for everything else.
"Teleport" - teleport unit to the target tile.
* any action listed in teleport_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_min_range and teleport_max_range
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
* any action listed in teleport_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_min_range and teleport_max_range
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
"Teleport 2" - teleport unit to the target tile.
* any action listed in teleport_2_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_2_min_range and teleport_2_max_range
* See "Teleport" for everything else.
* any action listed in teleport_2_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_2_min_range and teleport_2_max_range
* See "Teleport" for everything else.
"Teleport 3" - teleport unit to the target tile.
* any action listed in teleport_3_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_3_min_range and teleport_3_max_range
* See "Teleport" for everything else.
* any action listed in teleport_3_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_3_min_range and teleport_3_max_range
* See "Teleport" for everything else.
"Teleport Conquer" - teleport unit to the target tile and conquer it
* any action listed in teleport_conquer_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_conquer_min_range and teleport_conquer_max_range
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any units not allied to the actor
unit and all its cargo.
* any action listed in teleport_conquer_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_conquer_min_range and teleport_conquer_max_range
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any units not allied to the actor
unit and all its cargo.
"Teleport Frighten" - teleport unit to the target tile.
* any action listed in teleport_frighten_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_frighten_min_range and teleport_frighten_max_range
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
* can result in hut frightening if
- the target tile has an extra with "Enter" in its rmcauses (a Hut)
- the target tile's Hut's rmreqs are fulfilled
* any action listed in teleport_frighten_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_frighten_min_range and teleport_frighten_max_range
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
* can result in hut frightening if
- the target tile has an extra with "Enter" in its rmcauses (a Hut)
- the target tile's Hut's rmreqs are fulfilled
"Teleport Frighten Conquer" - teleport unit to the target tile and conquer it
* any action listed in teleport_frighten_conquer_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_frighten_conquer_min_range and
teleport_frighten_conquer_max_range
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any units not allied to the actor
unit and all its cargo.
* can result in hut frightening if
- the target tile has an extra with "Enter" in its rmcauses (a Hut)
- the target tile's Hut's rmreqs are fulfilled
* any action listed in teleport_frighten_conquer_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_frighten_conquer_min_range and
teleport_frighten_conquer_max_range
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any units not allied to the actor
unit and all its cargo.
* can result in hut frightening if
- the target tile has an extra with "Enter" in its rmcauses (a Hut)
- the target tile's Hut's rmreqs are fulfilled
"Teleport Enter" - teleport unit to the target tile.
* any action listed in teleport_enter_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_enter_min_range and teleport_enter_max_range
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
* can result in hut entry if
- the target tile has an extra with "Enter" in its rmcauses (a Hut)
- the target tile's Hut's rmreqs are fulfilled
* any action listed in teleport_enter_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_enter_min_range and teleport_enter_max_range
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any city or units not allied to the actor
unit and all its cargo.
* can result in hut entry if
- the target tile has an extra with "Enter" in its rmcauses (a Hut)
- the target tile's Hut's rmreqs are fulfilled
"Teleport Enter Conquer" - teleport unit to the target tile and conquer it
* any action listed in teleport_enter_conquer_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_enter_conquer_min_range and
teleport_enter_conquer_max_range
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any units not allied to the actor
unit and all its cargo.
* can result in hut entry if
- the target tile has an extra with "Enter" in its rmcauses (a Hut)
- the target tile's Hut's rmreqs are fulfilled
* any action listed in teleport_enter_conquer_blocked_by must be impossible
* the range of legal distance between actor unit and target tile
must be between teleport_enter_conquer_min_range and
teleport_enter_conquer_max_range
* the actor unit may not be transported (!)
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the target tile can't contain any units not allied to the actor
unit and all its cargo.
* can result in hut entry if
- the target tile has an extra with "Enter" in its rmcauses (a Hut)
- the target tile's Hut's rmreqs are fulfilled
"Scout" - Reveal area around a tile until turn change
* max legal distance to the target (center tile of the area to scout)
......
Actions done by a unit against all extras at a tile
===================================================
"Conquer Extras" - Claim ownership of an extra.
* the actor unit must be on a tile next to the target.
* the actor unit has at least one move fragment left (!)
* the actor unit's current transport, if the actor unit is transported,
must be in a city or in a base native to the current transport if the
current transport's unit class has the Unreachable unit class flag and
the actor's unit type doesn't list the current transport's unit class in
disembarks.
* the actor unit must be able to move to the target tile.
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* one of the target extras must claim territory and be native to the actor
unit.
* the target tile can't contain any city or units not allied to the actor
unit.
* the target tile isn't blocked for the actor unit by some other unit's
zone of control (ZOC)
* the actor unit must be on a tile next to the target.
* the actor unit has at least one move fragment left (!)
* the actor unit's current transport, if the actor unit is transported,
must be in a city or in a base native to the current transport if the
current transport's unit class has the Unreachable unit class flag and
the actor's unit type doesn't list the current transport's unit class in
disembarks.
* the actor unit must be able to move to the target tile.
* the actor unit's type must be the target tile's terrain animal if the
player's nation is an animal barbarian.
* the actor unit must be able to exist outside of a transport at the target
tile.
* the actor unit can't be diplomatically forbidden from entering the target
tile.
* the actor unit doesn't have the "CoastStrict" unit type flag or the
target tile is on or adjacent to a tile that doesn't have the
"UnsafeCoast" terrain flag.
* one of the target extras must claim territory and be native to the actor
unit.
* the target tile can't contain any city or units not allied to the actor
unit.
* the target tile isn't blocked for the actor unit by some other unit's
zone of control (ZOC)
"Conquer Extras 2" - Claim ownership of an extra.
* A copy of "Conquer Extras"
* See "Conquer Extras" for everything else.
* A copy of "Conquer Extras"
* See "Conquer Extras" for everything else.
"Conquer Extras 3" - Claim ownership of an extra.
* A copy of "Conquer Extras"
* See "Conquer Extras" for everything else.
* A copy of "Conquer Extras"
* See "Conquer Extras" for everything else.
"Conquer Extras 4" - Claim ownership of an extra.
* A copy of "Conquer Extras"
* See "Conquer Extras" for everything else.
* A copy of "Conquer Extras"
* See "Conquer Extras" for everything else.
Actions done by a unit to it self
=================================
    (1-1/1)