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Feature #278 ยป 0042-Granularity-Add-corruption-rules.patch

Marko Lindqvist, 02/25/2024 05:49 AM

View differences:

data/granularity/buildings.ruleset
strength of units within the city against land units.\
")
[building_courthouse]
name = _("Courthouse")
genus = "Improvement"
reqs =
{ "type", "name", "range"
"Tech", "Code of Laws", "Player"
}
graphic = "b.courthouse"
graphic_alt = "-"
graphic_alt2 = "-"
obsolete_by =
{ "type", "name", "range"
}
build_cost = 1700
upkeep = 50
sabotage = 50
sound = "b_courthouse"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Reduces corruption by 30% - \
from the computational total, that might be over 100% of all trade.\
")
[building_granary]
name = _("Granary")
genus = "Improvement"
data/granularity/effects.ruleset
"Building", "Throne", "City"
}
[effect_corruption_base]
type = "Output_Waste_By_Distance"
value = 400
reqs =
{ "type", "name", "range"
"OutputType", "Trade", "Local"
}
[effect_courthouse]
type = "Output_Waste_Pct"
value = 30
reqs =
{ "type", "name", "range", "present"
"Building", "Courthouse", "City", TRUE
"OutputType", "Trade", "Local", TRUE
}
[effect_throne_infra]
type = "Infra_Points"
value = 2
data/granularity/techs.ruleset
graphic_alt = "-"
helptext = _("Cave Paintings record hunting and fights.")
[advance_code_of_laws]
name = _("Code of Laws")
req1 = "Government"
req2 = "None"
flags = ""
graphic = "a.code_of_laws"
graphic_alt = "-"
;helptext =
[advance_combat_practice]
name = _("Combat Practice")
req1 = "Government"
    (1-1/1)