Feature #278 ยป 0042-Granularity-Add-corruption-rules.patch
data/granularity/buildings.ruleset | ||
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strength of units within the city against land units.\
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")
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[building_courthouse]
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name = _("Courthouse")
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genus = "Improvement"
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reqs =
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{ "type", "name", "range"
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"Tech", "Code of Laws", "Player"
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}
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graphic = "b.courthouse"
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graphic_alt = "-"
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graphic_alt2 = "-"
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obsolete_by =
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{ "type", "name", "range"
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}
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build_cost = 1700
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upkeep = 50
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sabotage = 50
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sound = "b_courthouse"
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sound_alt = "b_generic"
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sound_alt2 = "-"
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helptext = _("\
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Reduces corruption by 30% - \
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from the computational total, that might be over 100% of all trade.\
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")
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[building_granary]
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name = _("Granary")
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genus = "Improvement"
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data/granularity/effects.ruleset | ||
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"Building", "Throne", "City"
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}
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[effect_corruption_base]
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type = "Output_Waste_By_Distance"
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value = 400
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reqs =
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{ "type", "name", "range"
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"OutputType", "Trade", "Local"
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}
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[effect_courthouse]
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type = "Output_Waste_Pct"
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value = 30
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reqs =
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{ "type", "name", "range", "present"
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"Building", "Courthouse", "City", TRUE
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"OutputType", "Trade", "Local", TRUE
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}
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[effect_throne_infra]
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type = "Infra_Points"
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value = 2
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data/granularity/techs.ruleset | ||
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graphic_alt = "-"
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helptext = _("Cave Paintings record hunting and fights.")
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[advance_code_of_laws]
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name = _("Code of Laws")
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req1 = "Government"
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req2 = "None"
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flags = ""
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graphic = "a.code_of_laws"
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graphic_alt = "-"
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;helptext =
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[advance_combat_practice]
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name = _("Combat Practice")
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req1 = "Government"
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