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Feature #2461 ยป 0063-daihunter.c-Replace-NULL-with-nullptr.patch

Marko Lindqvist, 11/08/2026 05:55 AM

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ai/default/daihunter.c
}
} unit_list_iterate_end;
return NULL;
return nullptr;
}
/**********************************************************************//**
......
struct ai_type *ait,
bool allow_gold_upkeep)
{
struct unit_type *bestid = NULL;
struct unit_type *bestid = nullptr;
int best = 0;
struct player *pplayer = city_owner(pcity);
const struct civ_map *nmap = &(wld.map);
......
desire += desire / 4;
}
if (!can_attack_non_native(ut)) {
desire -= desire / 4; /* less flexibility */
desire -= desire / 4; /* Less flexibility */
}
/* Causes continual unhappiness */
if (utype_has_flag(ut, UTYF_FIELDUNIT)) {
......
}
desire = amortize(desire,
(utype_build_shield_cost(pcity, NULL, ut)
(utype_build_shield_cost(pcity, nullptr, ut)
/ MAX(pcity->surplus[O_SHIELD], 1)));
if (desire > best) {
......
struct adv_choice *choice)
{
adv_want best = -1;
struct unit_type *best_unit_type = NULL;
struct unit *hunter = NULL;
struct unit_type *best_unit_type = nullptr;
struct unit *hunter = nullptr;
const struct civ_map *nmap = &(wld.map);
unit_list_iterate(pcity->tile->units, punit) {
......
}
desire = amortize(desire,
(utype_build_shield_cost(pcity, NULL, ut)
(utype_build_shield_cost(pcity, nullptr, ut)
/ MAX(pcity->surplus[O_SHIELD], 1)));
if (desire > best) {
......
/* Only directly transported units. Not launching cargo of cargo */
unit_list_iterate_safe(punit->transporting, missile) {
struct unit *sucker = NULL;
struct unit *sucker = nullptr;
if (unit_owner(missile) == pplayer
&& utype_can_do_action(unit_type_get(missile),
......
break;
}
if (tile_city(ptile)
|| !can_unit_attack_tile(punit, NULL, ptile)) {
|| !can_unit_attack_tile(punit, nullptr, ptile)) {
continue;
}
unit_list_iterate(ptile->units, victim) {
......
dai_unit_attack(ait, missile, unit_tile(sucker));
}
}
if (game_unit_by_number(target_sanity) == NULL) {
if (game_unit_by_number(target_sanity) == nullptr) {
return; /* Target killed */
}
}
......
}
if (tile_city(ptile)
|| !can_unit_attack_tile(punit, NULL, ptile)) {
|| !can_unit_attack_tile(punit, nullptr, ptile)) {
continue;
}
......
}
target_tile = unit_tile(target);
if (!unit_attack_unit_at_tile_result(punit, NULL, target, target_tile)) {
if (!unit_attack_unit_at_tile_result(punit, nullptr, target, target_tile)) {
/* We can't attack the target */
continue;
}
......
/* Calculate juiciness of target, compare with existing target,
* if any. */
dai_hunter_juiciness(pplayer, punit, target, &stackthreat, &stackcost);
defender = get_defender(nmap, punit, target_tile, NULL);
if (defender != NULL) {
stackcost *= unit_win_chance(nmap, punit, defender, NULL);
defender = get_defender(nmap, punit, target_tile, nullptr);
if (defender != nullptr) {
stackcost *= unit_win_chance(nmap, punit, defender, nullptr);
}
if (stackcost < unit_build_shield_cost_base(punit)) {
UNIT_LOG(LOGLEVEL_HUNT, punit, "%d is too expensive (it %d vs us %d)",
......
unit_data->target = target->id;
if (is_virtual) {
pf_map_destroy(pfm);
return stackthreat;
}
......
/* Check if we have nuked it */
if (target != game_unit_by_number(sanity_target)) {
UNIT_LOG(LOGLEVEL_HUNT, punit, "mission accomplished by cargo (pre)");
dai_unit_new_task(ait, punit, AIUNIT_NONE, NULL);
dai_unit_new_task(ait, punit, AIUNIT_NONE, nullptr);
pf_map_destroy(pfm);
return -1; /* try again */
return -1; /* Try again */
}
/* Go towards it. */
......
if (!adv_unit_execute_path(punit, path)) {
pf_path_destroy(path);
pf_map_destroy(pfm);
return 0;
}
pf_path_destroy(path);
if (target != game_unit_by_number(sanity_target)) {
UNIT_LOG(LOGLEVEL_HUNT, punit, "mission accomplished");
dai_unit_new_task(ait, punit, AIUNIT_NONE, NULL);
dai_unit_new_task(ait, punit, AIUNIT_NONE, nullptr);
pf_map_destroy(pfm);
return -1; /* try again */
return -1; /* Try again */
}
/* Check if we can nuke it now */
dai_hunter_try_launch(ait, pplayer, punit, target);
if (target != game_unit_by_number(sanity_target)) {
UNIT_LOG(LOGLEVEL_HUNT, punit, "mission accomplished by cargo (post)");
dai_unit_new_task(ait, punit, AIUNIT_NONE, NULL);
dai_unit_new_task(ait, punit, AIUNIT_NONE, nullptr);
pf_map_destroy(pfm);
return -1; /* try again */
return -1; /* Try again */
}
pf_map_destroy(pfm);
unit_data->done = TRUE;
return stackthreat; /* still have work to do */
return stackthreat; /* Still have work to do */
} unit_list_iterate_safe_end;
} pf_map_move_costs_iterate_end;
UNIT_LOG(LOGLEVEL_HUNT, punit, "ran out of map finding hunt target");
pf_map_destroy(pfm);
return 0; /* found nothing */
return 0; /* Found nothing */
}
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