Project

General

Profile

Bug #282 ยป 0021-Fix-seperate-typos.patch

Marko Lindqvist, 03/02/2024 06:06 AM

View differences:

common/networking/packets.def
Fields:
-------
Comma seperated list of names. Each name can have zero, one or
Comma separated list of names. Each name can have zero, one or
two array declarations. So "x", "x[10]" and "x[20][10]" is
possible. The array size in the "[]" can be specified plain as a
term. In this case all elements will be transmitted. If this is
doc/README.delta
Each of these combinations is called a variant. If n is the number of
capabilities used by the packet the number of variants is 2^n.
For each of these variant a seperate send and receive function will be
For each of these variant a separate send and receive function will be
generated. The variant for a packet and a connection are calculated
once and then saved in the connection struct.
doc/README.scorelog
Empty lines and lines starting with '#' are comments. Each non-comment
line starts with a command. The parameter are supplied on that line
and are seperated by a space. Strings which may contain whitespaces
and are separated by a space. Strings which may contain whitespaces
are always the last parameter and so extend till the end of line.
The following commands exists:
server/savegame/savegame2.c
}
/************************************************************************//**
Load the transport status of all units. This is seperated from the other
Load the transport status of all units. This is separated from the other
code as all units must be known.
****************************************************************************/
static void sg_load_player_units_transport(struct loaddata *loading,
server/savegame/savegame3.c
}
/************************************************************************//**
Load the transport status of all units. This is seperated from the other
Load the transport status of all units. This is separated from the other
code as all units must be known.
****************************************************************************/
static void sg_load_player_units_transport(struct loaddata *loading,
    (1-1/1)