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Feature #287 » 0025-Granularity-Add-Literature.patch

main - Marko Lindqvist, 03/02/2024 05:29 PM

View differences:

data/granularity/buildings.ruleset
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Increases science output by 50%.\
Increases science output by 50%. \
Produces two points of history each turn, three points \
if Literature known.\
")
[building_sacred_grove]
data/granularity/effects.ruleset
[effect_tech_leakage]
type = "Tech_Leakage"
value = 1
reqs =
{ "type", "name", "range"
"Tech", "Literature", "Player"
}
[effect_tile_land_workable]
type = "Tile_Workable"
......
"Building", "Library", "City"
}
[effect_library_literature_culture]
type = "History"
value = 1
reqs =
{ "type", "name", "range"
"Building", "Library", "City"
"Tech", "Literature", "Player"
}
[effect_stone_circle_all_cities]
type = "History"
value = 2
data/granularity/techs.ruleset
[advance_deception]
name = _("Deception")
req1 = "Diplomacy"
req2 = "None"
req2 = "Literature"
flags = ""
graphic = "a.deception"
graphic_alt = "-"
......
graphic_alt = "-"
;helptext =
[advance_literature]
name = _("Literature")
req1 = "Writing"
req2 = "Art"
flags = ""
graphic = "a.literature"
graphic_alt = "-"
helptext = _("\
Player knowing the Literature tech get the benegit of Tech Leakage from other players. \
If other players know techs that the Tech Leakage receiving player does not, some bulbs \
leak per tech per player each turn.\
")
[advance_maps]
name = _("Maps")
req1 = "Alphabet"
(1-1/3)