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Feature #300 ยป 0028-Granularity-Add-Temple.patch

Marko Lindqvist, 03/08/2024 06:32 PM

View differences:

data/granularity/buildings.ruleset
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Makes one unhappy citizen content.\
Does not affect citizens made unhappy by military activity.\
Makes one unhappy citizen content. \
Does not affect citizens made unhappy by military activity.\
"), _("\
Produces one point of history each turn.\
")
[building_temple]
name = _("Temple")
genus = "Improvement"
reqs =
{ "type", "name", "range"
"Tech", "Construction", "Player"
}
graphic = "b.temple"
graphic_alt = "-"
graphic_alt2 = "-"
obsolete_by =
{ "type", "name", "range"
}
build_cost = 2200
upkeep = 150
sabotage = 100
sound = "b_temple"
sound_alt = "b_generic"
sound_alt2 = "-"
helptext = _("\
Makes one unhappy citizen content. \
Does not affect citizens made unhappy by military activity.\
"), _("\
Produces two points of history each turn.\
")
[building_rock_pile]
data/granularity/effects.ruleset
"Building", "Sacred Grove", "City"
}
[effect_temple]
type = "Make_Content"
value = 1
reqs =
{ "type", "name", "range"
"Building", "Temple", "City"
}
[effect_temple_culture]
type = "History"
value = 2
reqs =
{ "type", "name", "range"
"Building", "Temple", "City"
}
[effect_granary_famine]
type = "Shrink_Food"
value = 50
data/granularity/techs.ruleset
Also humans can be trained.\
")
[advance_construction]
name = _("Construction")
req1 = "Geometry"
req2 = "Rituals"
flags = ""
graphic = "a.construction"
graphic_alt = "-"
;helptext =
[advance_counting]
name = _("Counting")
req1 = "None"
    (1-1/1)