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Feature #301 ยป 0029-Granularity-Add-Plow-tech.patch

Marko Lindqvist, 03/08/2024 06:49 PM

View differences:

data/granularity/effects.ruleset
[effect_irrigation]
type = "Irrigation_Pct"
value = 100
value = 75
reqs =
{ "type", "name", "range"
"Extra", "Irrigation", "Tile"
}
[effect_plow]
type = "Irrigation_Pct"
value = 25
reqs =
{ "type", "name", "range"
"Extra", "Irrigation", "Tile"
"Tech", "Plow", "Player"
}
[effect_nets]
type = "Irrigation_Pct"
data/granularity/techs.ruleset
graphic_alt = "-"
;helptext =
[advance_plow]
name = _("Plow")
req1 = "Agriculture"
req2 = "Horseback Riding"
flags = ""
graphic = "a.plow"
graphic_alt = "-"
helptext = _("\
Make Irrigation fully effective.\
")
[advance_pottery]
name = _("Pottery")
req1 = "Fire"
data/granularity/terrain.ruleset
}
build_time = 3
removal_time = 0
helptext = _("Irrigation increases tile food production.")
helptext = _("\
Irrigation increases tile food production. \
Full bonus is achieved only when player also knows the Plow tech, \
otherwise only 3/4 of the bonus is effective.\
")
[extra_nets]
name = _("Nets")
    (1-1/1)