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Feature #276 » 0003-README-Remove-double-spaces.patch

Marko Lindqvist, 03/10/2024 11:02 AM

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Welcome to Freeciv!
This archive contains Freeciv, a free Civilization-like game, primarily
for X under Unix. It has support for multiplayer games locally or
for X under Unix. It has support for multiplayer games locally or
over a network, and an AI which gives most people a run for their money.
Freeciv aims to be mostly rule-compatible with Civilization II [tm],
published by Sid Meier and Microprose [tm]. A few rules are different
published by Sid Meier and Microprose [tm]. A few rules are different
where we think it makes more sense, and we have lots and lots of
adjustable parameters to make customizing games possible.
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Swedish ./doc/sv
Even if there is no translation for your language, the game itself may
support it. Please see "Native Language Support" below.
support it. Please see "Native Language Support" below.
Web site:
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https://www.freeciv.org/
We invite you to visit. You can get the latest Freeciv news, releases
We invite you to visit. You can get the latest Freeciv news, releases
and patches, find out about the Freeciv mailing lists, and see the
Freeciv metaserver, which records games being played around the world.
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========
Freeciv is released under the GNU General Public License (version 2
or, at your option, any later version). In short, you may copy this
or, at your option, any later version). In short, you may copy this
program (including source) freely, but see the COPYING file for full
details.
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Freeciv is modular:
===================
Freeciv is actually several programs, a server and one or more clients. When
Freeciv is actually several programs, a server and one or more clients. When
a game is in progress, there will be one server program running, and as many
client programs as there are human players. The server does not use a gui,
but the clients do. The clients come in many flavors:
client programs as there are human players. The server does not use a gui,
but the clients do. The clients come in many flavors:
freeciv-gtk4: This uses GTK 4 libraries.
This client is better supported and more developed than the others,
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NOTE:
The following examples assume that Freeciv has been installed on
your system, and that the directory containing the "freeciv-gtk4"
and "freeciv-server" programs is in your PATH. If Freeciv is not
and "freeciv-server" programs is in your PATH. If Freeciv is not
installed, then you may want to use the "fcgui" and "fcser" programs,
which can be found in the top Freeciv directory. They are used
which can be found in the top Freeciv directory. They are used
in exactly the same fashion as "freeciv-gtk4" and "freeciv-server".
Running Freeciv involves starting the server, then the client(s)
and AI(s), then telling the server to start the game. Here are the
and AI(s), then telling the server to start the game. Here are the
steps:
Server:
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| >
If you like, you can use the 'set' command to set any of the various
server options for the game. You can get a list of the options
server options for the game. You can get a list of the options
with the 'show' command, and detailed descriptions of each with the
'help <option-name>' command.
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| % freeciv-gtk4
This assumes the server is running on the same machine. If not, you
This assumes the server is running on the same machine. If not, you
can either specify it on the command line with the '--server' option,
or enter it into the first dialog box once the client starts.
For example, suppose the server is running on a different machine
called 'neptune'. Then players would join with a command like:
called 'neptune'. Then players would join with a command like:
| % freeciv-gtk4 --server neptune
If you're the only human player, then only one client needs to be
started. In standard Unix fashion you can start the client
started. In standard Unix fashion you can start the client
"in the background" by appending an ampersand:
| % freeciv-gtk4 &
Another option for the client you may like to try is the '--tiles'
option, which can be used to select different "tilesets" (that is,
different graphics for the map terrain, units, and so on). The
distribution comes with 9 main tilesets:
different graphics for the map terrain, units, and so on).
The distribution comes with 9 main tilesets:
- amplio2: An isometric tileset with larger and more detailed tiles.
- isotrident: An isometric tileset similar in shape to the one in Civ 2.
- cimpletoon: amplio2 with alternative units that display direction they
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Other tilesets are available from https://www.freeciv.org/wiki/Tilesets
Clients can be authorized to issue server commands. To allow them
Clients can be authorized to issue server commands. To allow them
to use informational commands only, type at the server prompt
| > cmdlevel info
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Computer Players:
There are two ways to create AI players. The first is to set
There are two ways to create AI players. The first is to set
the number of players (human and AI) by setting the 'aifill'
server option. For example:
server option. For example:
| > set aifill 7
After using the 'start' server command to start the game, any players
which aren't controlled by humans will be AI players. For the above,
which aren't controlled by humans will be AI players. For the above,
if two human players had joined, 5 AI players would be created.
The second way is to explicitly create an AI with the 'create'
server command. For example:
server command. For example:
| > create HumanKiller
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AI players are assigned to nations after all human players have
chosen their nations, but you can choose a particular nation for an
AI player by using the normal name for that nation's leader. For
AI player by using the normal name for that nation's leader. For
example, to play against AI-controlled Romans, use this server
command:
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https://meta.freeciv.org/
It is a list of Freeciv servers. To make your own server announce itself
It is a list of Freeciv servers. To make your own server announce itself
there, start freeciv-server with the '--meta' option, or just '-m' for short.
Caveats:
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2) If the Metaserver button in the connection dialog doesn't work,
check if your ISP uses a mandatory WWW proxy and make freeciv-gtk4
use it through the $http_proxy environment variable. For instance,
use it through the $http_proxy environment variable. For instance,
if the proxy is proxy.myisp.com port 8888, set $http_proxy
to http://proxy.myisp.com:8888/ before starting the client.
3) Sometimes there are no games on the metaserver. That happens.
3) Sometimes there are no games on the metaserver. That happens.
The number of players there vary with the time of the day. Try
starting one yourself!
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'mygame.sav.xz', or 'mygame.sav.zstd' depending on the setting.)
The Freeciv client works pretty much as you would expect from a
multiplayer civilization game. That is, the human players all move
multiplayer civilization game. That is, the human players all move
at the same time, then all the AI players move when all the human
players have completed their turn. There's a turn timeout value,
which is by default set to 0 seconds (no timeout). The server
players have completed their turn. There's a turn timeout value,
which is by default set to 0 seconds (no timeout). The server
operator can alter this value at any time with the 'set' command.
Have a look at the online help system. All three mouse-buttons are
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the end of their turn, or just push the 'Turn Done' button.
Use the 'Players' dialog to see who has announced their end of turn,
and who you're waiting for. (Hey feller, are you asleep or what?? ;).
and who you're waiting for. (Hey feller, are you asleep or what?? ;).
Use the input line at the bottom of the window for broadcasting
messages to other players.
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| /save mygame.sav
The server operator will probably let you issue informational commands
only. This is partly because allowing clients to use all server
only. This is partly because allowing clients to use all server
commands has security implications; consider if a player tried:
| /save /etc/passwd
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of those.
6) The server operator uses the /endgame command.
A score-table will be shown in all cases. Hint: The server operator
A score-table will be shown in all cases. Hint: The server operator
can set the final year while the game is still going by changing the
'endturn' option. This is nice when the winner is obvious, but you
'endturn' option. This is nice when the winner is obvious, but you
don't want to play through the boring 'cleanup phase'.
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Freeciv supports several languages.
You may choose which local language to use by specifying a "locale".
Each locale has a standard name (e.g., 'de' for German). If you have
Each locale has a standard name (e.g., 'de' for German). If you have
installed Freeciv, you may choose a locale by setting the environment
variable LANG to that locale's standard name before running freeciv-server
and freeciv-gtk4.
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(You could do this in your .profile or .login file.)
Sometimes there is a conflict between the local library implementation
and the internal locale determination. It is often possible to work
and the internal locale determination. It is often possible to work
around problems with a more detailed descriptor:
LANG=de_DE.UTF-8
We'd like to know about such problems. Please report them as bugs
We'd like to know about such problems. Please report them as bugs
(see BUGS).
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"warning", "normal", "verbose", and in debug builds "debug".
By default, fatal, error, warning and normal messages are printed to
standard output where the client or server was started. You can direct
standard output where the client or server was started. You can direct
log messages to a file instead of the screen with the "--log filename",
or "-l filename" command line options.
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turned on, and all other debug messages will be suppressed.
To control lines, use: "--debug debug:str1,min,max" and for files which
match str1 only debug messages within the specified minimum and maximum
lines will be printed. Only one set of (min,max) can be applied to each file.
lines will be printed. Only one set of (min,max) can be applied to each file.
Example:
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Bugs:
=====
Found a bug? We really want to hear from you so we can fix it.
Found a bug? We really want to hear from you so we can fix it.
See the file BUGS, for a list of known bugs in this release, and
information about reporting new bugs.
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