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Feature #311 ยป 0030-Granularity-Add-Farming-Time-policy.patch

Marko Lindqvist, 03/17/2024 06:51 PM

View differences:

data/granularity/effects.ruleset
"Building", "Quarry", "City"
}
[effect_farming_time_food]
type = "Output_Bonus"
value = 10
multiplier = "Farming Time"
reqs =
{ "type", "name", "range"
"OutputType", "Food", "Local"
}
[effect_farming_time_shield]
type = "Output_Bonus"
value = -10
multiplier = "Farming Time"
reqs =
{ "type", "name", "range"
"OutputType", "Shield", "Local"
}
[effect_sacred_grove]
type = "Make_Content"
value = 1
data/granularity/governments.ruleset
; newlines so that xgettext parsing works
;
; */ <-- avoid gettext warnings
[multiplier_farming_time]
name = _("Farming Time")
start = 0
stop = 5
step = 1
default = 0
; /* xgettext:no-c-format */
helptext = _("\
People take time from the production work to the farming work. \
Each step increases food output by 10%, and reduces shields output by 10%.\
")
    (1-1/1)