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Feature #313 ยป 0031-Granularity-Add-Sailing.patch

Marko Lindqvist, 03/17/2024 07:20 PM

View differences:

data/granularity/effects.ruleset
"Tech", "Rituals", "Player"
}
[effect_sailing_shallowsea]
type = "Move_Bonus"
value = 1
reqs =
{ "type", "name", "range"
"Tech", "Sailing", "Player"
}
[effect_action_success_move_cost_from_non_native]
type = "Action_Success_Actor_Move_Cost"
value = 65535
data/granularity/techs.ruleset
[advance_flight]
name = _("Flight")
req1 = "Deception"
req2 = "Trenches"
req2 = "Sailing"
flags = ""
graphic = "a.flight"
graphic_alt = "-"
......
graphic_alt = "-"
;helptext =
[advance_sailing]
name = _("Sailing")
req1 = "Seafaring"
req2 = "Food Preservation"
flags = ""
graphic = "a.sailing"
graphic_alt = "-"
helptext = _("\
Increases speed of sea-going vessels by 1.\
")
[advance_seafaring]
name = _("Seafaring")
req1 = "Carving"
    (1-1/1)