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Feature #354 ยป 0047-Granularity-Add-Medicine.patch

Marko Lindqvist, 03/24/2024 07:54 PM

View differences:

data/granularity/README.granularity
* Base city radius, both for workable area and vision,
extends one tile away from the center.
* Units with zero defense value can be captured by any military unit
* In the beginning cities can grow up to size 4. Various techs increase
the maximum size.
data/granularity/effects.ruleset
"Tech", "Fire", "Player"
}
[effect_city_size_limit_medicine]
type = "Size_Adj"
value = 2
reqs =
{ "type", "name", "range"
"Tech", "Medicine", "Player"
}
[effect_max_rates_alphabet]
type = "Max_Rates"
value = 20
data/granularity/techs.ruleset
flags = ""
graphic = "a.fire"
graphic_alt = "-"
helptext = _("With fire, there can be a place to live permanently.\
Allows settlements to grow to size 6.")
helptext = _("\
With fire, there can be a place to live permanently. \
Allows settlements to grow to size 6.\
")
[advance_fishing]
name = _("Fishing")
......
graphic_alt = "-"
;helptext =
[advance_medicine]
name = _("Medicine")
req1 = "Herbs"
req2 = "None"
flags = ""
graphic = "a.medicine"
graphic_alt = "-"
helptext = _("\
Advancement of medicine allows people to live in higher density. \
Allows settlements to grow two sizes bigger.\
")
[advance_mining]
name = _("Mining")
req1 = "Carving"
    (1-1/1)