Feature #354 ยป 0047-Granularity-Add-Medicine.patch
data/granularity/README.granularity | ||
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* Base city radius, both for workable area and vision,
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extends one tile away from the center.
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* Units with zero defense value can be captured by any military unit
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* In the beginning cities can grow up to size 4. Various techs increase
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the maximum size.
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data/granularity/effects.ruleset | ||
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"Tech", "Fire", "Player"
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}
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[effect_city_size_limit_medicine]
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type = "Size_Adj"
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value = 2
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reqs =
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{ "type", "name", "range"
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"Tech", "Medicine", "Player"
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}
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[effect_max_rates_alphabet]
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type = "Max_Rates"
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value = 20
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data/granularity/techs.ruleset | ||
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flags = ""
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graphic = "a.fire"
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graphic_alt = "-"
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helptext = _("With fire, there can be a place to live permanently.\
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Allows settlements to grow to size 6.")
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helptext = _("\
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With fire, there can be a place to live permanently. \
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Allows settlements to grow to size 6.\
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")
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[advance_fishing]
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name = _("Fishing")
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... | ... | |
graphic_alt = "-"
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;helptext =
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[advance_medicine]
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name = _("Medicine")
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req1 = "Herbs"
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req2 = "None"
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flags = ""
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graphic = "a.medicine"
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graphic_alt = "-"
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helptext = _("\
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Advancement of medicine allows people to live in higher density. \
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Allows settlements to grow two sizes bigger.\
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")
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[advance_mining]
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name = _("Mining")
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req1 = "Carving"
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