Feature #360 » 0054-Granularity-Add-Science.patch
data/granularity/cities.ruleset | ||
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; No requirements
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}
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[specialist_philosopher]
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name = _("Philosopher")
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short_name = _("?specialist:P")
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graphic = "specialist.philosopher"
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graphic_alt = "specialist.scientist"
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reqs =
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{ "type", "name", "range"
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"Tech", "Science", "Player"
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}
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[parameters]
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add_to_size_limit = 8 ; cities >= this cannot be added to.
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angry_citizens = TRUE ; set to FALSE to disable angry citizens
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data/granularity/effects.ruleset | ||
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;
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; */ <-- avoid gettext warnings
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; Cheating AI effects are in separate file
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;*include "default/ai_effects.ruleset"
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; Specialists
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[effect_philosopher]
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type = "Specialist_Output"
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value = 3
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reqs =
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{ "type", "name", "range"
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"Specialist", "Philosopher", "Local"
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"OutputType", "Science", "Local"
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}
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; Base vision range - radius of vision is sqrt(5) = 2.24
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[effect_city_vision]
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... | ... | |
"OutputType", "Science", "Local"
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}
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[effect_science_library]
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type = "Output_Bonus"
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value = 25
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reqs =
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{ "type", "name", "range"
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"Building", "Library", "City"
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"Tech", "Science", "Player"
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"OutputType", "Science", "Local"
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}
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[effect_library_culture]
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type = "History"
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value = 2
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data/granularity/techs.ruleset | ||
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Increases speed of sea-going vessels by 1.\
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")
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[advance_science]
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name = _("Science")
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req1 = "Astronomy"
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req2 = "Medicine"
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flags = ""
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graphic = "a.science"
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graphic_alt = "-"
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helptext = _("\
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Enables philosophers specialist type. \
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Libraries provide more science.\
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")
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[advance_seafaring]
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name = _("Seafaring")
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req1 = "Carving"
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