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Bug #371 » 0041-Correct-fullfilled-to-fulfilled.patch

main, S3_2 - Marko Lindqvist, 03/29/2024 11:58 AM

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common/research.c
/************************************************************************//**
Mark as TECH_PREREQS_KNOWN each tech which is available, not known and
which has all requirements fullfiled.
which has all requirements fulfilled.
Recalculate presearch->num_known_tech_with_flag
Should always be called after research_invention_set().
data/alien/game.ruleset
; goods any more. Bidirectional routes gets cancelled if either
; one of the involved cities cannot provide goods.
; - "Self-Provided" = Good requirement (in requirement lists of other rules)
; is fullfilled also for the city exporting, or capable of exporting,
; is fulfilled also for the city exporting, or capable of exporting,
; the good. Otherwise it would be true only for cities importing the
; good from elsewhere.
; helptext = Optional help text string; should escape all raw
data/civ1/game.ruleset
; goods any more. Bidirectional routes gets cancelled if either
; one of the involved cities cannot provide goods.
; - "Self-Provided" = Good requirement (in requirement lists of other rules)
; is fullfilled also for the city exporting, or capable of exporting,
; is fulfilled also for the city exporting, or capable of exporting,
; the good. Otherwise it would be true only for cities importing the
; good from elsewhere.
; helptext = Optional help text string; should escape all raw
data/civ2/game.ruleset
; goods any more. Bidirectional routes gets cancelled if either
; one of the involved cities cannot provide goods.
; - "Self-Provided" = Good requirement (in requirement lists of other rules)
; is fullfilled also for the city exporting, or capable of exporting,
; is fulfilled also for the city exporting, or capable of exporting,
; the good. Otherwise it would be true only for cities importing the
; good from elsewhere.
; helptext = Optional help text string; should escape all raw
data/classic/game.ruleset
; goods any more. Bidirectional routes gets cancelled if either
; one of the involved cities cannot provide goods.
; - "Self-Provided" = Good requirement (in requirement lists of other rules)
; is fullfilled also for the city exporting, or capable of exporting,
; is fulfilled also for the city exporting, or capable of exporting,
; the good. Otherwise it would be true only for cities importing the
; good from elsewhere.
; helptext = Optional help text string; should escape all raw
data/goldkeep/game.ruleset
; goods any more. Bidirectional routes gets cancelled if either
; one of the involved cities cannot provide goods.
; - "Self-Provided" = Good requirement (in requirement lists of other rules)
; is fullfilled also for the city exporting, or capable of exporting,
; is fulfilled also for the city exporting, or capable of exporting,
; the good. Otherwise it would be true only for cities importing the
; good from elsewhere.
; helptext = Optional help text string; should escape all raw
data/granularity/game.ruleset
; goods any more. Bidirectional routes gets cancelled if either
; one of the involved cities cannot provide goods.
; - "Self-Provided" = Good requirement (in requirement lists of other rules)
; is fullfilled also for the city exporting, or capable of exporting,
; is fulfilled also for the city exporting, or capable of exporting,
; the good. Otherwise it would be true only for cities importing the
; good from elsewhere.
; helptext = Optional help text string; should escape all raw
data/multiplayer/game.ruleset
; goods any more. Bidirectional routes gets cancelled if either
; one of the involved cities cannot provide goods.
; - "Self-Provided" = Good requirement (in requirement lists of other rules)
; is fullfilled also for the city exporting, or capable of exporting,
; is fulfilled also for the city exporting, or capable of exporting,
; the good. Otherwise it would be true only for cities importing the
; good from elsewhere.
; helptext = Optional help text string; should escape all raw
data/ruledit/comments-3.3.txt
; goods any more. Bidirectional routes gets cancelled if either\n\
; one of the involved cities cannot provide goods.\n\
; - \"Self-Provided\" = Good requirement (in requirement lists of other rules)\n\
; is fullfilled also for the city exporting, or capable of exporting,\n\
; is fulfilled also for the city exporting, or capable of exporting,\n\
; the good. Otherwise it would be true only for cities importing the\n\
; good from elsewhere.\n\
; helptext = Optional help text string; should escape all raw\n\
data/sandbox/game.ruleset
; goods any more. Bidirectional routes gets cancelled if either
; one of the involved cities cannot provide goods.
; - "Self-Provided" = Good requirement (in requirement lists of other rules)
; is fullfilled also for the city exporting, or capable of exporting,
; is fulfilled also for the city exporting, or capable of exporting,
; the good. Otherwise it would be true only for cities importing the
; good from elsewhere.
; helptext = Optional help text string; should escape all raw
data/stub/game.ruleset
; goods any more. Bidirectional routes gets cancelled if either
; one of the involved cities cannot provide goods.
; - "Self-Provided" = Good requirement (in requirement lists of other rules)
; is fullfilled also for the city exporting, or capable of exporting,
; is fulfilled also for the city exporting, or capable of exporting,
; the good. Otherwise it would be true only for cities importing the
; good from elsewhere.
; helptext = Optional help text string; should escape all raw
data/webperimental/game.ruleset
; goods any more. Bidirectional routes gets cancelled if either
; one of the involved cities cannot provide goods.
; - "Self-Provided" = Good requirement (in requirement lists of other rules)
; is fullfilled also for the city exporting, or capable of exporting,
; is fulfilled also for the city exporting, or capable of exporting,
; the good. Otherwise it would be true only for cities importing the
; good from elsewhere.
; helptext = Optional help text string; should escape all raw
doc/README.effects
CityStatus is "OwnedByOriginal", "Transferred", "Starved",
"Disorder", or "Celebration"
The difference between "OwnedByOriginal" and "Transferred" is that
former is fullfilled also for liberated cities.
former is fulfilled also for liberated cities.
DiplRel is a diplomatic relationship.
MaxUnitsOnTile is about the number of units present on a tile.
UnitState is "Transported", "Transporting", "OnNativeTile", "OnLivableTile",
server/diplhand.c
&(info->giver_reqs), RPT_POSSIBLE)
|| !are_reqs_active(&other_ctxt, pplayer,
&(info->receiver_reqs), RPT_POSSIBLE)) {
log_error("Requirements of a clause between %s and %s not fullfilled",
log_error("Requirements of a clause between %s and %s not fulfilled",
player_name(pplayer), player_name(pother));
return;
}
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