Feature #375 » 0044-Increase-max-number-of-unit-types-to-300.patch
common/fc_types.h | ||
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/* e.g. unit_types. Used in the network protocol. */
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#define MAX_NUM_ITEMS 200
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#define MAX_NUM_ADVANCES 400 /* Used in the network protocol. */
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#define MAX_NUM_UNITS 250 /* Used in the network protocol. */
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#define MAX_NUM_UNITS 300 /* Used in the network protocol. */
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#define MAX_NUM_BUILDINGS 200 /* Used in the network protocol. */
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#define MAX_NUM_TECH_LIST 10 /* Used in the network protocol. */
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#define MAX_NUM_UNIT_LIST 10 /* Used in the network protocol. */
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common/networking/packets.def | ||
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type TERRAIN = uint8(Terrain_type_id)
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type TILE = SINT32
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type UNIT = UINT32
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type UNIT_TYPE = uint8(Unit_type_id)
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type UNIT_TYPE = uint16(Unit_type_id)
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type GOODS = uint8(Goods_type_id)
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# other typedefs
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data/alien/units.ruleset | ||
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;
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; Below: The individual unit types, one per section.
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;
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; The number can be variable, up to 200.
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; The number can be variable, up to 300.
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; However for the "official" rulesets, units should not be removed
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; because that would break backward compatibility with savegames.
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;
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data/civ1/units.ruleset | ||
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;
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; Below: The individual unit types, one per section.
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;
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; The number can be variable, up to 200.
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; The number can be variable, up to 300.
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; However for the "official" rulesets, units should not be removed
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; because that would break backward compatibility with savegames.
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;
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data/civ2/units.ruleset | ||
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;
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; Below: The individual unit types, one per section.
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;
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; The number can be variable, up to 200.
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; The number can be variable, up to 300.
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; However for the "official" rulesets, units should not be removed
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; because that would break backward compatibility with savegames.
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;
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data/civ2civ3/units.ruleset | ||
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;
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; Below: The individual unit types, one per section.
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;
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; The number can be variable, up to 200.
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; The number can be variable, up to 300.
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; However for the "official" rulesets, units should not be removed
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; because that would break backward compatibility with savegames.
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;
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data/classic/units.ruleset | ||
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;
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; Below: The individual unit types, one per section.
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;
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; The number can be variable, up to 200.
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; The number can be variable, up to 300.
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; However for the "official" rulesets, units should not be removed
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; because that would break backward compatibility with savegames.
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;
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data/goldkeep/units.ruleset | ||
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;
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; Below: The individual unit types, one per section.
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;
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; The number can be variable, up to 200.
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; The number can be variable, up to 300.
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; However for the "official" rulesets, units should not be removed
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; because that would break backward compatibility with savegames.
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;
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data/granularity/units.ruleset | ||
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;
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; Below: The individual unit types, one per section.
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;
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; The number can be variable, up to 200.
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; The number can be variable, up to 300.
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; However for the "official" rulesets, units should not be removed
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; because that would break backward compatibility with savegames.
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;
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data/multiplayer/units.ruleset | ||
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;
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; Below: The individual unit types, one per section.
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;
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; The number can be variable, up to 200.
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; The number can be variable, up to 300.
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; However for the "official" rulesets, units should not be removed
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; because that would break backward compatibility with savegames.
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;
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data/ruledit/comments-3.3.txt | ||
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;\n\
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; Below: The individual unit types, one per section.\n\
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;\n\
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; The number can be variable, up to 200.\n\
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; The number can be variable, up to 300.\n\
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; However for the \"official\" rulesets, units should not be removed\n\
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; because that would break backward compatibility with savegames.\n\
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;\n\
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data/sandbox/units.ruleset | ||
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;
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; Below: The individual unit types, one per section.
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;
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; The number can be variable, up to 200.
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; The number can be variable, up to 300.
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; However for the "official" rulesets, units should not be removed
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; because that would break backward compatibility with savegames.
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;
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data/stub/units.ruleset | ||
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;
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; Below: The individual unit types, one per section.
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;
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; The number can be variable, up to 200.
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; The number can be variable, up to 300.
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; However for the "official" rulesets, units should not be removed
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; because that would break backward compatibility with savegames.
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;
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data/webperimental/units.ruleset | ||
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;
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; Below: The individual unit types, one per section.
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;
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; The number can be variable, up to 200.
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; The number can be variable, up to 300.
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; However for the "official" rulesets, units should not be removed
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; because that would break backward compatibility with savegames.
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;
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