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Feature #382 ยป 0050-Granularity-Add-Master-Explorer-achievement.patch

Marko Lindqvist, 03/31/2024 12:54 PM

View differences:

data/granularity/effects.ruleset
"Tech", "The Wheel", "Player"
}
[effect_master_explorer_vision]
type = "Unit_Vision_Radius_Sq"
value = 5
reqs =
{ "type", "name", "range"
"Achievement", "Master Explorer", "Player"
"UnitFlag", "Explorer", "Local"
}
[effect_base_unit_upkeep]
type = "Upkeep_Factor"
value = 1
data/granularity/game.ruleset
;
; */ <-- avoid gettext warnings
; No achievements
; [achievement_entire_map]
; name = "Entire Map Known"
; type = "Map_Known"
; value = 100
[achievement_master_explorer]
name = "Master Explorer"
type = "Map_Known"
value = 33
unique = TRUE
first_msg = _("\
Your explorers are best in the world, and gain a longer vision range.\
")
;
; Trade settings
data/granularity/units.ruleset
_("Cant_Fortify")
_("Defenseless"), _("Can be captured by any military unit.")
_("Bombarder")
_("Explorer"), _("Gets explorer unit bonuses.")
}
; Names for custom unit class flags. There can be up to 25 of these.
......
uk_food = 0
uk_gold = 0
tp_defense = "Alight"
;flags =
flags = "Explorer"
;roles =
helptext = _("\
Horsemen are the first fast unit.\
    (1-1/1)