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Feature #389 » 0032-Granularity-Add-Culture.patch

S3_2 - Marko Lindqvist, 04/01/2024 01:38 AM

View differences:

data/granularity/effects.ruleset
"OutputType", "Luxury", "Local"
}
[effect_culture_tech]
type = "History"
value = 5
reqs =
{ "type", "name", "range"
"Tech", "Culture", "Player"
}
[effect_library_culture]
type = "History"
value = 2
data/granularity/techs.ruleset
Allows collecting taxes without miscalculation penalties.\
")
[advance_culture]
name = _("Culture")
req1 = "Art"
req2 = "Code of Laws"
flags = ""
graphic = "a.culture"
graphic_alt = "-"
helptext = _("\
History production of all cities gets increased by +5.\
")
[advance_currency]
name = _("Currency")
req1 = "Bronze Weapons"
(2-2/2)