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Feature #413 ยป 0061-Granularity-Add-Fort.patch

Marko Lindqvist, 04/07/2024 09:48 PM

View differences:

data/granularity/techs.ruleset
Allows settlements to grow two sizes bigger.\
")
[advance_military_constructs]
name = _("Military Constructs")
req1 = "Construction"
req2 = "Trenches"
flags = ""
graphic = "a.military_constructs"
graphic_alt = "-"
;helptext =
[advance_mining]
name = _("Mining")
req1 = "Carving"
data/granularity/terrain.ruleset
Mine increases tile shield production.\
")
;[extra_gbase]
;name = _("Generic Base")
;category = "Infra"
;causes = "Base"
[extra_fort]
name = _("Fort")
category = "Infra"
causes = "Base"
;rmcauses = ""
;graphic = "base.generic"
;graphic_alt = "-"
;activity_gfx = "unit.gbase"
;act_gfx_alt = "-"
;act_gfx_alt2 = "-"
;rmact_gfx = "None"
;rmact_gfx_alt = "-"
;rmact_gfx_alt2 = "-"
;buildable = FALSE
;reqs =
; { "type", "name", "range"
; No requirements
; }
;build_time = 0
;removal_time = 0
;helptext =
graphic = "base.fort"
graphic_alt = "base.fortress"
activity_gfx = "unit.fort"
act_gfx_alt = "unit.fortress"
act_gfx_alt2 = "-"
rmact_gfx = "None"
rmact_gfx_alt = "-"
rmact_gfx_alt2 = "-"
buildable = TRUE
reqs =
{ "type", "name", "range"
"Tech", "Military Constructs", "Player"
"TerrainClass", "Land", "Tile"
}
build_time = 7
removal_time = 0
defense_bonus = 35
helptext = _("\
Simplest of military castles, Fort provides just 35% defense bonus.\
")
[extra_path]
name = _("Path")
......
;
; */ <-- avoid gettext warnings
[base_fort]
extra = "Fort"
gui_type = "Other"
border_sq = -1
; /* <-- avoid gettext warnings
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