Feature #413 ยป 0061-Granularity-Add-Fort.patch
data/granularity/techs.ruleset | ||
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Allows settlements to grow two sizes bigger.\
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")
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[advance_military_constructs]
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name = _("Military Constructs")
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req1 = "Construction"
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req2 = "Trenches"
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flags = ""
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graphic = "a.military_constructs"
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graphic_alt = "-"
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;helptext =
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[advance_mining]
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name = _("Mining")
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req1 = "Carving"
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data/granularity/terrain.ruleset | ||
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Mine increases tile shield production.\
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")
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;[extra_gbase]
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;name = _("Generic Base")
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;category = "Infra"
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;causes = "Base"
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[extra_fort]
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name = _("Fort")
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category = "Infra"
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causes = "Base"
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;rmcauses = ""
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;graphic = "base.generic"
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;graphic_alt = "-"
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;activity_gfx = "unit.gbase"
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;act_gfx_alt = "-"
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;act_gfx_alt2 = "-"
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;rmact_gfx = "None"
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;rmact_gfx_alt = "-"
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;rmact_gfx_alt2 = "-"
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;buildable = FALSE
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;reqs =
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; { "type", "name", "range"
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; No requirements
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; }
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;build_time = 0
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;removal_time = 0
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;helptext =
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graphic = "base.fort"
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graphic_alt = "base.fortress"
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activity_gfx = "unit.fort"
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act_gfx_alt = "unit.fortress"
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act_gfx_alt2 = "-"
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rmact_gfx = "None"
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rmact_gfx_alt = "-"
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rmact_gfx_alt2 = "-"
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buildable = TRUE
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reqs =
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{ "type", "name", "range"
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"Tech", "Military Constructs", "Player"
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"TerrainClass", "Land", "Tile"
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}
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build_time = 7
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removal_time = 0
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defense_bonus = 35
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helptext = _("\
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Simplest of military castles, Fort provides just 35% defense bonus.\
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")
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[extra_path]
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name = _("Path")
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... | ... | |
;
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; */ <-- avoid gettext warnings
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[base_fort]
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extra = "Fort"
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gui_type = "Other"
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border_sq = -1
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; /* <-- avoid gettext warnings
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