Feature #436 ยป 0048-HOWTOPLAY-Remove-double-spaces.patch
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If you're looking for ideas on playing Freeciv, then keep reading!!
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Now that you have Freeciv running, you'll want to play your
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first few games. It is recommended that you try playing solitaire a
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first few games. It is recommended that you try playing solitaire a
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few times, so that you can get a feel for how things work, but this is
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not necessary. You can also learn by playing with others or against
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not necessary. You can also learn by playing with others or against
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the AI.
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Q: Can you give me a basic strategy?
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First of all, this isn't a *perfect* strategy; it's not
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even a very good one. But it will get you started playing Freeciv.
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even a very good one. But it will get you started playing Freeciv.
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Part of the appeal of Freeciv is in developing new strategies.
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The game is divided into several stages:
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... | ... | |
Initial Expansion:
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This phase is the most critical. The first thing you want to
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do is build cities and explore your island. You want lots of cities,
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This phase is the most critical. The first thing you want to
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do is build cities and explore your island. You want lots of cities,
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seven or eight at the least.
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The name of the game is to tie down as many squares of land as
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possible. When building a city, make sure that you don't overlap too
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much with territory from one of your other cities. You can see which
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squares are being used by a city by clicking on it. The map of the
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city and the surrounding area contains that city's territory. Keeping
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this in mind, try to keep your cities fairly close together. The
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possible. When building a city, make sure that you don't overlap too
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much with territory from one of your other cities. You can see which
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squares are being used by a city by clicking on it. The map of the
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city and the surrounding area contains that city's territory. Keeping
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this in mind, try to keep your cities fairly close together. The
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further apart they are, the more difficult they are to defend and
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administer at this stage. (Tip: Try to build on horses or near fish.)
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administer at this stage. (Tip: Try to build on horses or near fish.)
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Now that you have a city or two, you'll want to set the science
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rate as high as your government type will allow. Don't worry about
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rate as high as your government type will allow. Don't worry about
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the tax rate, since you won't be building any improvements to drain
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your cash; you'll be building settlers. Every city should be churning
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out settlers. The more settlers you make, the more cities you can
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your cash; you'll be building settlers. Every city should be churning
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out settlers. The more settlers you make, the more cities you can
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have; the more cities you have, the faster you gain tech; the faster
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you gain tech, the faster you win. After you have built as many
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you gain tech, the faster you win. After you have built as many
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cities as your corner of the world will hold, turn the settlers to
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irrigating and building roads.
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(Note: If the food surplus in a city drops to +1 from supporting
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(Note:If the food surplus in a city drops to +1 from supporting
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too many settlers, and you can't rearrange people to increase it, then
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switch them to building temples. Unless you make contact with another
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switch them to building temples. Unless you make contact with another
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player, don't worry about building military units just yet.)
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All this time, you have been gaining techs as fast as
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possible. What you should be shooting for is first "The Republic",
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possible. What you should be shooting for is first "The Republic",
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then "Democracy", then "Railroad", and then "Industrialization".
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(Some people go for Monarchy before The Republic). As soon as
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(Some people go for Monarchy before The Republic). As soon as
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you've researched a new government type, start a revolution and change
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over to it. Cities operate much better as Republics than they do
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over to it. Cities operate much better as Republics than they do
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under Despotism, but note that it's much harder to keep military
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units outside of city limits under a Republic. Also, don't forget to
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units outside of city limits under a Republic. Also, don't forget to
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recheck your rates after you've changed governments, as the maximums
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vary for each type.
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When you get Democracy, you are equipped to go into the Second
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Expansion phase. This is accomplished by changing the government to a
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Expansion phase. This is accomplished by changing the government to a
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Democracy, making all cities build temples, and setting the luxury
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rate to 100%. When you do this, all cities will immediately begin
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rate to 100%. When you do this, all cities will immediately begin
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celebrating, and will grow at a rate of one per turn as long as
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there is surplus food. When they've gotten big enough, set the luxury
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down to a reasonable level of 20-40%. This places you in the Second
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there is surplus food. When they've gotten big enough, set the luxury
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down to a reasonable level of 20-40%. This places you in the Second
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Expansion phase.
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The down-side to this is that setting luxury to 100% means
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that your science research will all but stop. After your cities have
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that your science research will all but stop. After your cities have
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grown, and you put science back up to 50% or so, you will again gain
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techs, but at a slightly slower rate. If you have done some
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techs, but at a slightly slower rate. If you have done some
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exploring, and are not immediately threatened by another player, it
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can be a good idea to keep science at maximum until techs start to
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take too long to generate.
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... | ... | |
Second Expansion Phase:
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When you get your cities to a good sized population, wean them
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off luxuries gradually and increase taxes. Once they're down to 30%
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off luxuries gradually and increase taxes. Once they're down to 30%
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luxury or so, put as much of the taxes as you can into science, while
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maintaining a positive income. When you get railroad, turn all your
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maintaining a positive income. When you get railroad, turn all your
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roads into rails, or at least the squares used for production, or
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those that form part of a transport network. (Tip: turn every square
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those that form part of a transport network. (Tip: turn every square
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used by a city into a road/rail, it increases that city's output.
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There's no need to upgrade the very centre square - that's done
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automatically).
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Now is the time to develop industrialization, and military
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technologies. You should also begin building cities on other islands,
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technologies. You should also begin building cities on other islands,
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and do some serious exploring if you have not already done so. You
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need to find out where your enemies are. Go for techs good for ships,
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and try to build Magellan's Expedition. When you feel ready, go into:
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need to find out where your enemies are. Go for techs good for ships,
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and try to build Magellan's Expedition. When you feel ready, go into:
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Production Phase:
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Now you're building factories and power plants in your cities.
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You want to get as much production as possible out of each city.
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Pollution becomes a problem. As soon as you can, try to research Mass
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Pollution becomes a problem. As soon as you can, try to research Mass
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Production for Mass Transits, and Recycling so you can build
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Recycling Centers. Once you've got all your cities going strong, you
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Recycling Centers. Once you've got all your cities going strong, you
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must build military units. (Note: If you come into contact with
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another player, you should immediately build a few attack units, and
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at least one defense unit per city.)
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When you want to begin thinking about attacking someone, set
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science to 0%, and put raise taxes as high as you can without
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provoking disorder. Remember, money can build units too!
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provoking disorder. Remember, money can build units too!
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Utter Annihilation of Your Enemies Phase:
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... | ... | |
advanced weapons.
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Pick a relatively weak enemy, and send over a few ship-loads of
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troops. Take over their cities, and use them to build more units to
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take out the rest of them with. Show no quarter! To the death!
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troops. Take over their cities, and use them to build more units to
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take out the rest of them with. Show no quarter! To the death!
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Repeat as often as necessary! ;-)
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[Note for pacifists: Freeciv also allows a player to win by building
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[Note for pacifists: Freeciv also allows a player to win by building
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and launching a spaceship which arrives at Alpha Centauri before anyone
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else.]
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... | ... | |
Q. In multiplayer games, what timeout should I set?
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That depends upon the number of players. If there are just
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two of you playing, you can usually get away with using timeout 0. If
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That depends upon the number of players. If there are just
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two of you playing, you can usually get away with using timeout 0. If
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there are more than two, or if one of the two is going to be away from
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their terminal at random intervals and you don't want to halt play, a
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timeout of 60 seconds is usually sufficient. Later in the game,
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timeout of 60 seconds is usually sufficient. Later in the game,
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however, as things get more complex, you may want to extend the
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timeout to 240 seconds. In general, the more players you have, the
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longer a timeout you will need. Feel free to set whatever timeout
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timeout to 240 seconds. In general, the more players you have, the
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longer a timeout you will need. Feel free to set whatever timeout
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seems comfortable, but remember that going above 300 will tend to
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bother people.
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... | ... | |
Q. What size map should I use?
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The map size depends upon how many players there are, and how
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fast you want the game to end. The default map size (80x50) is big
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fast you want the game to end. The default map size (80x50) is big
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enough for a fairly quick two player game, but will result in a *very*
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fast game if any more than three people are participating.
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Fast games tend to be frustrating for everyone but the winner,
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as nobody has really had any time to develop any defense. If you have
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more than three people playing, you should use an 80x80 map. If you
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as nobody has really had any time to develop any defense. If you have
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more than three people playing, you should use an 80x80 map. If you
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have five or more people, you probably want to consider one that's
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100x100.
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Q. What is that "generator" option?
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It alters the map generation process. If you play Freeciv
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It alters the map generation process. If you play Freeciv
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a few times without changing this setting, you are sure to hear of (or
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experience) the horrors of a tiny island. Tiny Island Syndrome (TIS)
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is known to make people go insane. To fix this, our kind and loving
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experience) the horrors of a tiny island. Tiny Island Syndrome (TIS)
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is known to make people go insane. To fix this, our kind and loving
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coders installed the generator option.
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- When set to RANDOM, it creates the map using a random height generator,
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with islands of different (and potentially unfair) sizes.
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... | ... | |
generator. This means that the mountains and the hills will be
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placed according to everlasting mathematical figures.
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- ISLAND generates islands of equal size (sometimes with some smaller
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islands thrown in). This way, nobody can whine about losing "on
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islands thrown in). This way, nobody can whine about losing "on
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account of that d**ned island."
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- SCENARIO is used for premade maps. (Load a map by typing in
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/load /dir/savegame.sav.gz in the input field at the bottom of the
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... | ... | |
If you are inexperienced, and are playing with inexperienced
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people, probably no one will object to an increase in the amount of
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gold they start with. This is, however, not a good way to learn how
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to play. Starting out with lots of money makes the game much easier,
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gold they start with. This is, however, not a good way to learn how
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to play. Starting out with lots of money makes the game much easier,
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and makes it more difficult for you to learn how to cope with the
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default amount. Most experienced players don't increase this setting,
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default amount. Most experienced players don't increase this setting,
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and if they know how to cope with it and you don't, you are going to
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go the way of Atlantis.
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... | ... | |
Q. What about those other settings?
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The rest of them mainly have to do with what sort of world
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will be generated and game mechanics. Increasing "specials" gives you
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will be generated and game mechanics. Increasing "specials" gives you
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a high chance of resources/square, and huts determines how many
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freebie huts there are. Increasing the amount of settlers or
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freebie huts there are. Increasing the amount of settlers or
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explorers one starts with makes the game go faster, and allows people
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to survive "those $#@! barbarians" which sometimes live in huts.
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... | ... | |
Q. How do I get _____ tech?
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Look the tech up in the online help. It will show you the
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Look the tech up in the online help. It will show you the
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technologies you need to get first.
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You could read the technology ruleset in
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'data/classic/techs.ruleset'. It shows a list of all the techs,
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'data/classic/techs.ruleset'. It shows a list of all the techs,
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and what techs are necessary to get them.
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