Feature #454 » 0051-Granularity-Adjust-startunits.patch
data/granularity/game.ruleset | ||
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set =
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{ "name", "value", "lock"
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"startunits", "c", TRUE
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"startunits", "ccx", TRUE
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"dispersion", 2, FALSE
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}
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data/granularity/units.ruleset | ||
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uk_gold = 0
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tp_defense = "Alight"
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flags = "Workers", "Cities"
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roles = "ExplorerStartUnit", "Firstbuild", "CitiesStartUnit"
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roles = "Firstbuild", "CitiesStartUnit"
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helptext = _("\
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Nomads can both fight and found new cities, but unlike specialized \
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units they cost two population points to build.\
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... | ... | |
uk_gold = 0
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tp_defense = "Alight"
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;flags =
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roles = "Firstbuild"
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roles = "Firstbuild", "ExplorerStartUnit"
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helptext = _("\
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Warriors are the first unit specialized in war.\
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")
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